THE GENERAL LIBRARY

Melisande in Evony

Epic · Siege · Skills, specialties and starting attributes.

Melisande portrait

Melisande

The Queen of Gimle, possessing ideals of guarding peace and powerful magical strength.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1269.01–9.01
Defense1198.88–8.88
Leadership1138.75–8.75
Politics1138.75–8.75

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Queen of Gimle

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases siege machines' attack, defense and HP by 40% and March Size by 8% when General is leading the army.

  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
  • March Size Capacity: +8%Applies in the situation named by the effect.
Ascension stage 1
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
  • March Size Capacity: +8%Applies in the situation named by the effect.
  • Siege Machine Attack: +10%Applies in the situation named by the effect.
  • Siege Machine Defense: +5%Applies in the situation named by the effect.
Ascension stage 2
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
  • March Size Capacity: +8%Applies in the situation named by the effect.
  • Siege Machine Attack: +10%Applies in the situation named by the effect.
  • Siege Machine Defense: +5%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
  • March Size Capacity: +8%Applies in the situation named by the effect.
  • Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Siege Machine Defense: +5%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 4
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
  • March Size Capacity: +8%Applies in the situation named by the effect.
  • Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Siege Machine Defense: +5%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
  • Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 5
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
  • March Size Capacity: +8%Applies in the situation named by the effect.
  • Siege Machine Attack: +50%Applies in the situation named by the effect.
  • Siege Machine Defense: +5%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
  • Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
  • Siege Machine Defense / Siege Machine HP: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Formation

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Suppress

Level 5 · Maximum level
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%

Applies in the situation named by each effect.

War God

Level 5 · Maximum level
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +3%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +1%

Applies in the situation named by each effect.

Rhine Staff

Level 5 · Maximum level
  • Siege Machine Attack: +40%
  • Ranged Troop Defense / Siege Machine Defense: +25%
  • Ranged Troop HP / Siege Machine HP: +25%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +24%
  • Ranged Troop Defense / Siege Machine Defense: +15%
  • Ranged Troop HP / Siege Machine HP: +15%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +16%
  • Ranged Troop Defense / Siege Machine Defense: +10%
  • Ranged Troop HP / Siege Machine HP: +10%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +8%
  • Ranged Troop Defense / Siege Machine Defense: +5%
  • Ranged Troop HP / Siege Machine HP: +5%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +4%
  • Ranged Troop Defense / Siege Machine Defense: +2%
  • Ranged Troop HP / Siege Machine HP: +2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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