Epic · Ground · Skills, specialties and starting attributes.
Maria Carolina
Queen and de facto ruler of the Kingdom of Naples and Sicily, famed across Europe for her masterful politics and refined artistic taste.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
123
8.62–8.62
Defense
125
8.67–8.67
Leadership
131
8.95–8.95
Politics
117
8.49–8.49
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Iron-Willed Queen
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops' attack and HP by 50% and ground troops' defense by 40% when General is leading the army.
Ground Troop Attack / Ground Troop HP: +50%Applies in the situation named by the effect.
Ground Troop Defense: +40%Applies in the situation named by the effect.
Ascension stage 1
Ground Troop Attack / Ground Troop HP: +50%Applies in the situation named by the effect.
Ground Troop Defense: +40%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +5%Applies in the situation named by the effect.
Ascension stage 2
Ground Troop Attack / Ground Troop HP: +50%Applies in the situation named by the effect.
Ground Troop Defense: +40%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Ground Troop Attack / Ground Troop HP: +50%Applies in the situation named by the effect.
Ground Troop Defense: +40%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack / Mounted Troop Attack: +20%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 4
Ground Troop Attack / Ground Troop HP: +50%Applies in the situation named by the effect.
Ground Troop Defense: +40%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack / Mounted Troop Attack: +20%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Ground Troop Attack: +20%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Ground Troop Attack / Ground Troop HP: +50%Applies in the situation named by the effect.
Ground Troop Defense: +40%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack / Mounted Troop Attack: +20%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Ground Troop Attack: +20%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Ground Troop Attack: +30%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Defense
Level 5 · Maximum level
Ground Troop HP: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop HP: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop HP: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop HP: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop HP: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Formation
Level 5 · Maximum level
Ground Troop Attack / Mounted Troop Attack: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack / Mounted Troop Attack: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack / Mounted Troop Attack: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack / Mounted Troop Attack: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack / Mounted Troop Attack: +1%
Applies in the situation named by each effect.
Ground Troop Ares
Level 5 · Maximum level
Ground Troop Attack: +10%
Ground Troop HP: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack: +6%
Ground Troop HP: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack: +4%
Ground Troop HP: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack: +2%
Ground Troop HP: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack: +1%
Ground Troop HP: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Court of the Arts
Level 5 · Maximum level
Ground Troop Attack / Mounted Troop Attack: +40%
Ground Troop HP: +40%
March Size Capacity: +8%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack / Mounted Troop Attack: +24%
Ground Troop HP: +24%
March Size Capacity: +5%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack / Mounted Troop Attack: +16%
Ground Troop HP: +16%
March Size Capacity: +3%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack / Mounted Troop Attack: +8%
Ground Troop HP: +8%
March Size Capacity: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack / Mounted Troop Attack: +4%
Ground Troop HP: +4%
March Size Capacity: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.