The last active pharaoh of Ptolemaic Egypt, shortly survived as pharaoh by her son Caesarion.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
66
5.35–5.35
Defense
105
8.25–8.25
Leadership
84
5.35–5.35
Politics
114
8.99–8.99
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Enchantment
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Grants you a 20% Double Items Drop Rate from Monsters when General is leading the army.
Double Item Drop Rate from Monsters: +20%Applies in the situation named by the effect.
Ascension stage 1
Ranged Troop Attack: +25%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ascension stage 2
Ranged Troop Attack: +25%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ascension stage 3
Ranged Troop Attack: +25%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 4
Ranged Troop Attack: +25%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 5
Ranged Troop Attack: +25%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP: +15%Applies in the situation named by the effect.
Ranged Troop Attack: +30%Applies in the situation named by the effect.
Ground Troop HP on Monsters / Ranged Troop HP on Monsters / Mounted Troop HP on Monsters / Siege Machine HP on Monsters: +25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Defense
Level 5 · Maximum level
Mounted Troop HP: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop HP: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop HP: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop HP: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop HP: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%
Applies in the situation named by each effect.
King's Ambition
Level 5 · Maximum level
Troop death into troop soul rate in the main city: +10%
Applies in the situation named by each effect.
Level 4
Troop death into troop soul rate in the main city: +6%
Applies in the situation named by each effect.
Level 3
Troop death into troop soul rate in the main city: +4%
Applies in the situation named by each effect.
Level 2
Troop death into troop soul rate in the main city: +2%
Applies in the situation named by each effect.
Level 1
Troop death into troop soul rate in the main city: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.