THE GENERAL LIBRARY

Suleiman the Magnificent in Evony

Epic · Mixed troops · Skills, specialties and starting attributes.

Suleiman the Magnificent portrait

Suleiman the Magnificent

An outstanding sultan of the Ottoman Empire, who led the empire to a flourishing era.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1098.37–8.37
Defense1078.62–8.62
Leadership1128.73–8.73
Politics1088.82–8.82

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Indefectible Emperor

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases ranged troops and siege machines' attack by 15% and reduces enemy troops' defense by 10% when General is leading the army.

  • Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 1
  • Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
  • Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • March Size Capacity: +12%Applies in the situation named by the effect.
Ascension stage 4
  • Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • March Size Capacity: +12%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 5
  • Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • March Size Capacity: +12%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
  • Ranged Troop Attack / Siege Machine Attack: +10%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Assault

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%

Applies in the situation named by each effect.

Sabotage

Level 5 · Maximum level
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

Siege Machine Ares

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Battle of Rhode Island

Level 5 · Maximum level
  • Siege Machine Attack: +26%
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +16%
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +11%
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +6%
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +3%
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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