Epic · Ranged · Skills, specialties and starting attributes.
Jumong
The founding monarch of Goguryeo, the northernmost of the Three Kingdoms of Korea.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
105
7.59–7.59
Defense
112
8.83–8.83
Leadership
108
8.49–8.49
Politics
93
7.24–7.24
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Combative
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases Ranged Troop Attack by 35% when General is leading the army.
Ranged Troop Attack: +35%Applies in the situation named by the effect.
Ascension stage 1
Ranged Troop Attack: +50%Applies in the situation named by the effect.
Ascension stage 2
Ranged Troop Attack: +50%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Ranged Troop Attack: +50%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
Ranged Troop Attack: +50%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 5
Ranged Troop Attack: +60%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +25%Applies in the situation named by the effect.
Ranged Troop HP: +25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ranged Troop Assault
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop HP: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop HP: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop HP: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop HP: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop HP: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%
Applies in the situation named by each effect.
King's Ambition
Level 5 · Maximum level
Troop death into troop soul rate in the main city: +10%
Applies in the situation named by each effect.
Level 4
Troop death into troop soul rate in the main city: +6%
Applies in the situation named by each effect.
Level 3
Troop death into troop soul rate in the main city: +4%
Applies in the situation named by each effect.
Level 2
Troop death into troop soul rate in the main city: +2%
Applies in the situation named by each effect.
Level 1
Troop death into troop soul rate in the main city: +1%
Applies in the situation named by each effect.
King of Goguryeo
Level 5 · Maximum level
Ranged Troop Attack: +16%
Ranged Troop Defense: +16%
Enemy Wounded into Death when attacking: +6%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +10%
Ranged Troop Defense: +10%
Enemy Wounded into Death when attacking: +4%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +7%
Ranged Troop Defense: +7%
Enemy Wounded into Death when attacking: +3%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +4%
Ranged Troop Defense: +4%
Enemy Wounded into Death when attacking: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +2%
Ranged Troop Defense: +2%
Enemy Wounded into Death when attacking: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.