Epic · City defense · Skills, specialties and starting attributes.
Shajar al-Durr
The second Muslim woman to become a monarch in Islamic history.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
102
8.13–8.13
Defense
109
8.62–8.62
Leadership
107
8.64–8.64
Politics
116
8.55–8.55
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Queen of Prosperity
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases the resource production speed in the Main City by 100% and the Food protected from troop upkeep by 200% when General is the Main City Defense General.
Food Production / Lumber Production / Stone Production / Ore Production: +100%Applies in the situation named by the effect.
Food Protected from Troop Upkeep: +200%Applies in the situation named by the effect.
Ascension stage 1
Food Production / Lumber Production / Stone Production / Ore Production: +100%Applies in the situation named by the effect.
Food Protected from Troop Upkeep: +200%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +15%Applies in the situation named by the effect.
Ascension stage 2
Food Production / Lumber Production / Stone Production / Ore Production: +100%Applies in the situation named by the effect.
Food Protected from Troop Upkeep: +200%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +15%Applies in the situation named by the effect.
Hospital Capacity: +30%Applies in the situation named by the effect.
Ascension stage 3
Food Production / Lumber Production / Stone Production / Ore Production: +100%Applies in the situation named by the effect.
Food Protected from Troop Upkeep: +200%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +15%Applies in the situation named by the effect.
Hospital Capacity: +30%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +20%Applies in the situation named by the effect.
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 4
Food Production / Lumber Production / Stone Production / Ore Production: +100%Applies in the situation named by the effect.
Food Protected from Troop Upkeep: +200%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +25%Applies in the situation named by the effect.
Hospital Capacity: +30%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +40%Applies in the situation named by the effect.
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 5
Food Production / Lumber Production / Stone Production / Ore Production: +100%Applies in the situation named by the effect.
Food Protected from Troop Upkeep: +200%Applies in the situation named by the effect.
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +35%Applies in the situation named by the effect.
Hospital Capacity: +30%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +40%Applies in the situation named by the effect.
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +35%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Defense
Level 5 · Maximum level
Ground Troop HP: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop HP: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop HP: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop HP: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop HP: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Defensive
Level 5 · Maximum level
Hospital Capacity: +10%
In City Ground Troop Attack / In City Mounted Troop Attack: +10%
Requires wall-general appointment.
Level 4
Hospital Capacity: +6%
In City Ground Troop Attack / In City Mounted Troop Attack: +6%
Requires wall-general appointment.
Level 3
Hospital Capacity: +4%
In City Ground Troop Attack / In City Mounted Troop Attack: +4%
Requires wall-general appointment.
Level 2
Hospital Capacity: +2%
In City Ground Troop Attack / In City Mounted Troop Attack: +2%
Requires wall-general appointment.
Level 1
Hospital Capacity: +1%
In City Ground Troop Attack / In City Mounted Troop Attack: +1%
Requires wall-general appointment.
King's Ambition
Level 5 · Maximum level
Troop death into troop soul rate in the main city: +10%
Applies in the situation named by each effect.
Level 4
Troop death into troop soul rate in the main city: +6%
Applies in the situation named by each effect.
Level 3
Troop death into troop soul rate in the main city: +4%
Applies in the situation named by each effect.
Level 2
Troop death into troop soul rate in the main city: +2%
Applies in the situation named by each effect.
Level 1
Troop death into troop soul rate in the main city: +1%
Applies in the situation named by each effect.
Empress of Pearl
Level 5 · Maximum level
Food Protected from Troop Upkeep: +200%
Requires wall-general appointment.
Level 4
Food Protected from Troop Upkeep: +120%
Requires wall-general appointment.
Level 3
Food Protected from Troop Upkeep: +80%
Requires wall-general appointment.
Level 2
Food Protected from Troop Upkeep: +40%
Requires wall-general appointment.
Level 1
Food Protected from Troop Upkeep: +20%
Requires wall-general appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.