Epic · Duty · Skills, specialties and starting attributes.
Hugh O'Donnell
An Irish lord known as “Red Hugh,” whose fiery courage sparked a wave of resistance against English rule.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
100
7.66–7.66
Defense
101
7.67–7.67
Leadership
150
9.48–9.48
Politics
148
9.42–9.42
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Red Hugh O'Donnell
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases crafting speed and ranged troops' attack by 15% and reduces enemy ranged troops and siege machines' defense and HP by 15% when General is the Forge Officer.
In City Ground Troop Attack / In City Mounted Troop Attack: +25%Requires the matching duty appointment (building 21).
In City Ground Troop HP / In City Mounted Troop HP / In City Ground Troop Defense / In City Mounted Troop Defense: +30%Requires the matching duty appointment (building 21).
In City Ground Troop Attack / In City Mounted Troop Attack: +25%Requires the matching duty appointment (building 21).
In City Ground Troop HP / In City Mounted Troop HP / In City Ground Troop Defense / In City Mounted Troop Defense: +30%Requires the matching duty appointment (building 21).
March Size Capacity: +5%Requires the matching duty appointment (building 21).
In City Ground Troop Attack / In City Mounted Troop Attack: +25%Requires the matching duty appointment (building 21).
In City Ground Troop HP / In City Mounted Troop HP / In City Ground Troop Defense / In City Mounted Troop Defense: +30%Requires the matching duty appointment (building 21).
March Size Capacity: +5%Requires the matching duty appointment (building 21).
When joining the rally, Enemy Siege Machine Attack / When joining the rally, Enemy Siege Machine Defense / When joining the rally, Enemy Siege Machine HP: -15%Requires the matching duty appointment (building 21).
In City Ground Troop Attack / In City Mounted Troop Attack: +25%Requires the matching duty appointment (building 21).
In City Ground Troop HP / In City Mounted Troop HP / In City Ground Troop Defense / In City Mounted Troop Defense: +30%Requires the matching duty appointment (building 21).
March Size Capacity: +5%Requires the matching duty appointment (building 21).
When joining the rally, Enemy Siege Machine Attack / When joining the rally, Enemy Siege Machine Defense / When joining the rally, Enemy Siege Machine HP: -15%Requires the matching duty appointment (building 21).
March Size Capacity / Rally Capacity: +6%Requires the matching duty appointment (building 21).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Formation
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Bash
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Applies in the situation named by each effect.
Sage
Level 5 · Maximum level
Crafting Speed: +30%
Ground Troop Attack / Mounted Troop Attack: +8%
Requires the matching duty appointment.
Level 4
Crafting Speed: +18%
Ground Troop Attack / Mounted Troop Attack: +5%
Requires the matching duty appointment.
Level 3
Crafting Speed: +12%
Ground Troop Attack / Mounted Troop Attack: +3%
Requires the matching duty appointment.
Level 2
Crafting Speed: +6%
Ground Troop Attack / Mounted Troop Attack: +2%
Requires the matching duty appointment.
Level 1
Crafting Speed: +3%
Ground Troop Attack / Mounted Troop Attack: +1%
Requires the matching duty appointment.
Battle of Curlew Pass
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +8%
Ranged Troop HP / Siege Machine HP: +8%
Requires the matching duty appointment.
Level 4
Ranged Troop Attack / Siege Machine Attack: +5%
Ranged Troop HP / Siege Machine HP: +5%
Requires the matching duty appointment.
Level 3
Ranged Troop Attack / Siege Machine Attack: +3%
Ranged Troop HP / Siege Machine HP: +3%
Requires the matching duty appointment.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Ranged Troop HP / Siege Machine HP: +2%
Requires the matching duty appointment.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Ranged Troop HP / Siege Machine HP: +1%
Requires the matching duty appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.