THE GENERAL LIBRARY

Zizka in Evony

Epic · Subordinate city · Skills, specialties and starting attributes.

Zizka portrait

Zizka

Bohemian national hero, regarded as one of the greatest military commanders in history.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1158.82–8.82
Defense1098.85–8.85
Leadership1148.89–8.89
Politics1228.82–8.82

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Battle of Kutna Hora

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Reduces enemy ranged troops' attack by 40%, enemy ranged troops and siege machines' defense and HP by 15% when General is leading the army.

  • Enemy Ranged Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.
Ascension stage 1
  • Enemy Ranged Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack: -10%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 2
  • Enemy Ranged Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack: -10%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense: -20%Applies in the situation named by the effect.
Ascension stage 3
  • Enemy Ranged Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack: -10%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense: -20%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP: -20%Applies in the situation named by the effect.
Ascension stage 4
  • Enemy Ranged Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack: -10%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense: -20%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 5
  • Enemy Ranged Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack: -10%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense: -20%Applies in the situation named by the effect.
  • Subordinate City Training Speed: +20%Applies in the situation named by the effect.
  • Enemy Ranged Troop HP: -20%Applies in the situation named by the effect.
  • Enemy Ground Troop Attack: -35%Applies in the situation named by the effect.
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
  • Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
  • Enemy Ranged Troop Attack: -40%Applies in the situation named by the effect.
  • Enemy Ranged Troop Defense / Enemy Ranged Troop HP: -25%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Defense

Level 5 · Maximum level
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Sabotage

Level 5 · Maximum level
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

War God

Level 5 · Maximum level
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 4
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 3
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +3%

Applies in the situation named by each effect.

Level 2
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +1%

Applies in the situation named by each effect.

Wagenburg Tactics

Level 5 · Maximum level
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -30%
  • Enemy Ranged Troop Defense: -20%
  • Enemy Ranged Troop HP: -20%

Applies in the situation named by each effect.

Level 4
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -18%
  • Enemy Ranged Troop Defense: -12%
  • Enemy Ranged Troop HP: -12%

Applies in the situation named by each effect.

Level 3
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -12%
  • Enemy Ranged Troop Defense: -8%
  • Enemy Ranged Troop HP: -8%

Applies in the situation named by each effect.

Level 2
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -6%
  • Enemy Ranged Troop Defense: -4%
  • Enemy Ranged Troop HP: -4%

Applies in the situation named by each effect.

Level 1
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -3%
  • Enemy Ranged Troop Defense: -2%
  • Enemy Ranged Troop HP: -2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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