Epic · Duty · Skills, specialties and starting attributes.
Liu Bei
The founding emperor of the Shu Han during the Three Kingdoms period who cared for his people.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
140
9.46–9.46
Defense
112
8.01–8.01
Leadership
141
9.44–9.44
Politics
100
7.34–7.34
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Benevolence of Shu Han
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops' attack, defense and HP by 15% and reduces enemy ranged troops and siege machines' defense and HP by 10% when General is the Barracks Officer.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Defense
Level 5 · Maximum level
Ground Troop HP: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop HP: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop HP: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop HP: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop HP: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Fortification
Level 5 · Maximum level
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 4
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 3
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +3%
Requires wall-general appointment.
Level 2
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +1%
Requires wall-general appointment.
Sage
Level 5 · Maximum level
Ground Troop Training Speed: +26%
Ground Troop Training Capacity: +20%
Requires the matching duty appointment.
Level 4
Ground Troop Training Speed: +16%
Ground Troop Training Capacity: +12%
Requires the matching duty appointment.
Level 3
Ground Troop Training Speed: +11%
Ground Troop Training Capacity: +8%
Requires the matching duty appointment.
Level 2
Ground Troop Training Speed: +6%
Ground Troop Training Capacity: +4%
Requires the matching duty appointment.
Level 1
Ground Troop Training Speed: +3%
Ground Troop Training Capacity: +2%
Requires the matching duty appointment.
Emperor Zhaolie
Level 5 · Maximum level
Ground Troop Training Capacity: +30%
Ground Troop Attack: +15%
Ground Troop Defense: +15%
Requires the matching duty appointment.
Level 4
Ground Troop Training Capacity: +18%
Ground Troop Attack: +9%
Ground Troop Defense: +9%
Requires the matching duty appointment.
Level 3
Ground Troop Training Capacity: +12%
Ground Troop Attack: +6%
Ground Troop Defense: +6%
Requires the matching duty appointment.
Level 2
Ground Troop Training Capacity: +6%
Ground Troop Attack: +3%
Ground Troop Defense: +3%
Requires the matching duty appointment.
Level 1
Ground Troop Training Capacity: +3%
Ground Troop Attack: +1%
Ground Troop Defense: +1%
Requires the matching duty appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.