Epic · Mounted · Skills, specialties and starting attributes.
George Monck
The 1st Duke of Albemarle, a distinguished military leader and statesman during the English Civil War and the Restoration.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
147
9.46–9.46
Defense
126
8.71–8.71
Leadership
115
8.23–8.23
Politics
106
8.08–8.08
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Monarchy Restoration
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases mounted troops' attack by 50% when General is leading the army to attack. Increases ground troops and mounted troops' defense and HP by 40% when General brings any Dragon or Spiritual Beast to attack.
Attacking Mounted Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP / Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +40%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
Attacking Mounted Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP / Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 2
Attacking Mounted Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP / Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Attacking Mounted Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP / Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +35%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Attacking Mounted Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP / Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +35%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +15%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 5
Attacking Mounted Troop Attack: +90%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP / Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +40%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +35%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +15%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +15%Applies in the situation named by the effect.
Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Assault
Level 5 · Maximum level
Mounted Troop Attack: +10%
Mounted Troop HP: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop Attack: +6%
Mounted Troop HP: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop Attack: +4%
Mounted Troop HP: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop Attack: +2%
Mounted Troop HP: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop Attack: +1%
Mounted Troop HP: +1%
Applies in the situation named by each effect.
Formation
Level 5 · Maximum level
Ground Troop Attack / Mounted Troop Attack: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack / Mounted Troop Attack: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack / Mounted Troop Attack: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack / Mounted Troop Attack: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack / Mounted Troop Attack: +1%
Applies in the situation named by each effect.
Mounted Troop Ares
Level 5 · Maximum level
Mounted Troop Attack: +10%
Mounted Troop HP: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop Attack: +6%
Mounted Troop HP: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop Attack: +4%
Mounted Troop HP: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop Attack: +2%
Mounted Troop HP: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop Attack: +1%
Mounted Troop HP: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Duke of Albemarle
Level 5 · Maximum level
Attacking Mounted Troop Attack: +50%
Attacking Mounted Troop HP: +30%
Attacking Mounted Troop Defense: +30%
Applies in the situation named by each effect.
Level 4
Attacking Mounted Troop Attack: +30%
Attacking Mounted Troop HP: +18%
Attacking Mounted Troop Defense: +18%
Applies in the situation named by each effect.
Level 3
Attacking Mounted Troop Attack: +20%
Attacking Mounted Troop HP: +12%
Attacking Mounted Troop Defense: +12%
Applies in the situation named by each effect.
Level 2
Attacking Mounted Troop Attack: +10%
Attacking Mounted Troop HP: +6%
Attacking Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 1
Attacking Mounted Troop Attack: +5%
Attacking Mounted Troop HP: +3%
Attacking Mounted Troop Defense: +3%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.