Epic · Mixed troops · Skills, specialties and starting attributes.
Raged King
The first King of the land, brave and tyrannical.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
98
8.46–8.46
Defense
103
8.03–8.03
Leadership
110
8.76–8.76
Politics
111
7.32–7.32
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Dragon Devour
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases Troop Attack by 10% when General is leading the army.
Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +10%Applies in the situation named by the effect.
Ascension stage 1
Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +10%Applies in the situation named by the effect.
Siege Machine Attack: +15%Applies in the situation named by the effect.
Ascension stage 2
Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +10%Applies in the situation named by the effect.
Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +10%Applies in the situation named by the effect.
Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 4
Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +10%Applies in the situation named by the effect.
Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Ground Troop Attack / Ranged Troop Attack / Mounted Troop Attack / Siege Machine Attack: +10%Applies in the situation named by the effect.
Siege Machine Attack: +35%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Assault
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine HP: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine HP: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine HP: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine HP: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine HP: +1%
Applies in the situation named by each effect.
Ambush
Level 5 · Maximum level
Trap Triggering Chance: +20%
In City Ranged Troop Attack / In City Siege Machine Attack: +10%
Requires wall-general appointment.
Level 4
Trap Triggering Chance: +12%
In City Ranged Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 3
Trap Triggering Chance: +8%
In City Ranged Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 2
Trap Triggering Chance: +4%
In City Ranged Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
Trap Triggering Chance: +2%
In City Ranged Troop Attack / In City Siege Machine Attack: +1%