Epic · Ranged · Skills, specialties and starting attributes.
Godfrey of Bouillon
Defender of the Holy Sepulchre and the First King of Jerusalem.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
121
9.05–9.05
Defense
111
8.68–8.68
Leadership
119
9.01–9.01
Politics
108
8.51–8.51
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
King of Jerusalem
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops' attack and HP by 40% and ranged troops and siege machines' defense by 10% when General is leading the army.
Ranged Troop Attack / Ranged Troop HP: +40%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ascension stage 1
Ranged Troop Attack / Ranged Troop HP: +40%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Ascension stage 2
Ranged Troop Attack / Ranged Troop HP: +40%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Ranged Troop Attack / Ranged Troop HP: +40%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
Ranged Troop Attack / Ranged Troop HP: +40%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +30%Applies in the situation named by the effect.
Ranged Troop HP: +30%Applies in the situation named by the effect.
Ascension stage 5
Ranged Troop Attack / Ranged Troop HP: +40%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +35%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ranged Troop Defense: +30%Applies in the situation named by the effect.
Ranged Troop HP: +30%Applies in the situation named by the effect.
Ranged Troop Defense / Ranged Troop HP: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.