Epic · Siege · Skills, specialties and starting attributes.
Raimondo
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
121
8.95–8.95
Defense
112
9.05–9.05
Leadership
115
8.79–8.79
Politics
106
8.71–8.71
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
The Military Art
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases siege machines' attack by 45% and ranged troops and siege machines' defense by 25% when General is leading the army.
Siege Machine Attack: +45%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +25%Applies in the situation named by the effect.
Ascension stage 1
Siege Machine Attack: +45%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +25%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 2
Siege Machine Attack: +45%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +25%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Siege Machine Attack: +45%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +25%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 4
Siege Machine Attack: +45%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +25%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
Siege Machine Defense: +25%Applies in the situation named by the effect.
Ascension stage 5
Siege Machine Attack: +45%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +25%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
Siege Machine Defense: +25%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Siege Machine Defense: +35%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.