THE GENERAL LIBRARY

Harald III in Evony

Epic · Mixed troops · Skills, specialties and starting attributes.

Harald III portrait

Harald III

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1188.69–8.69
Defense1169.01–9.01
Leadership1139.13–9.13
Politics1128.51–8.51

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

The Heartless

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases ranged troops' attack by 30% and ground troops' defense by 25% when General is leading the army.

  • Ranged Troop Attack: +30%Applies in the situation named by the effect.
  • Ground Troop Defense: +25%Applies in the situation named by the effect.
Ascension stage 1
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
Ascension stage 2
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
  • Ranged Troop Attack: +50%Applies in the situation named by the effect.
  • Ground Troop Defense: +35%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +8%Applies in the situation named by the effect.
  • Ground Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 5
  • Ranged Troop Attack: +60%Applies in the situation named by the effect.
  • Ground Troop Defense: +45%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +8%Applies in the situation named by the effect.
  • Ground Troop HP: +20%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ranged Troop Defense

Level 5 · Maximum level
  • Ranged Troop HP: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop HP: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop HP: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop HP: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop HP: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Snipe

Level 5 · Maximum level
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Attack / Enemy Mounted Troop Attack / Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -1%

Applies in the situation named by each effect.

Ranged Troop Ares

Level 5 · Maximum level
  • Ranged Troop Attack: +10%
  • Ranged Troop HP: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack: +6%
  • Ranged Troop HP: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack: +4%
  • Ranged Troop HP: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack: +2%
  • Ranged Troop HP: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack: +1%
  • Ranged Troop HP: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Viking Spirit

Level 5 · Maximum level
  • Ranged Troop Attack: +20%
  • Ground Troop HP: +20%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack: +12%
  • Ground Troop HP: +12%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack: +8%
  • Ground Troop HP: +8%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack: +4%
  • Ground Troop HP: +4%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack: +2%
  • Ground Troop HP: +2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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