Epic · Mounted · Skills, specialties and starting attributes.
Honda Tadakatsu
A Japanese samurai, general of the late Sengoku through early Edo periods.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
109
8.33–8.33
Defense
112
8.81–8.81
Leadership
105
8.45–8.45
Politics
96
8.28–8.28
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Mikawa General
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ground troops and mounted troops' HP by 15% and increases your mounted troops' attack by 15% when General is leading the army.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Applies in the situation named by the effect.
Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Mounted Troop Defense: +20%Applies in the situation named by the effect.
Mounted Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Mounted Troop Attack: +25%Applies in the situation named by the effect.
Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Mounted Troop Defense: +30%Applies in the situation named by the effect.
Mounted Troop HP: +30%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.