Epic · Ground · Skills, specialties and starting attributes.
Akechi Mitsuhide
A brilliant Sengoku-era general who launched the Honno-ji Incident and brought Oda Nobunaga's drive to unify the realm to an end.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
132
9.36–9.36
Defense
127
9.01–9.01
Leadership
126
8.87–8.87
Politics
117
7.97–7.97
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Short-lived Rule
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops' attack and HP by 60% and ground troops' defense by 45% when General is leading the army.
Ground Troop Attack / Ground Troop HP: +60%Applies in the situation named by the effect.
Ground Troop Defense: +45%Applies in the situation named by the effect.
Ascension stage 1
Ground Troop Attack / Ground Troop HP: +60%Applies in the situation named by the effect.
Ground Troop Defense: +45%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Ground Troop Attack / Ground Troop HP: +60%Applies in the situation named by the effect.
Ground Troop Defense: +45%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Ground Troop Attack / Ground Troop HP: +60%Applies in the situation named by the effect.
Ground Troop Defense: +45%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop HP / Mounted Troop Attack / Mounted Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 4
Ground Troop Attack / Ground Troop HP: +60%Applies in the situation named by the effect.
Ground Troop Defense: +45%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop HP / Mounted Troop Attack / Mounted Troop HP: +20%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +20%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Ascension stage 5
Ground Troop Attack / Ground Troop HP: +60%Applies in the situation named by the effect.
Ground Troop Defense: +45%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack / Ground Troop HP / Mounted Troop Attack / Mounted Troop HP: +20%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +20%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Ground Troop Attack: +35%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.