Epic · City defense · Skills, specialties and starting attributes.
Takenaka Shigeharu
A Japanese samurai during the Sengoku period, also known as Hanbei, was considered a leading strategist of the period.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
114
8.76–8.76
Defense
115
9.21–9.21
Leadership
120
8.89–8.89
Politics
102
8.62–8.62
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Dragon Depth Strategist
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
When General is the Main City Defense General, In-city Siege Machine Attack +50%, In-city Ground Troop and Mounted Troop Defense +45%
In City Siege Machine Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
Ascension stage 1
In City Siege Machine Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 2
In City Siege Machine Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Siege Machine Attack: +10%Applies in the situation named by the effect.
Ascension stage 3
In City Siege Machine Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +40%Applies in the situation named by the effect.
Ascension stage 4
In City Siege Machine Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +40%Applies in the situation named by the effect.
In City Siege Machine Attack: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense / In City Siege Machine Defense: +40%Applies in the situation named by the effect.
Ascension stage 5
In City Siege Machine Attack: +50%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +45%Applies in the situation named by the effect.
In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Siege Machine Attack: +10%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +40%Applies in the situation named by the effect.
In City Siege Machine Attack: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense / In City Siege Machine Defense: +40%Applies in the situation named by the effect.
In City Siege Machine Attack: +25%Applies in the situation named by the effect.
In City Ground Troop HP / In City Mounted Troop HP: +45%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.