Epic · Ranged · Skills, specialties and starting attributes.
Ragnar
Viking leader and the most famous Norse hero in history.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
135
9.36–9.36
Defense
118
8.22–8.22
Leadership
124
8.88–8.88
Politics
100
7.96–7.96
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Unstoppable Force
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops' attack and defense by 45% when General is leading the army to attack. Increases ranged troops and siege machines' HP by 35% when General brings any dragon or Spiritual Beast to attack.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +35%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +35%Additional game condition 3 (0); not treated as unconditional.
Attacking Ranged Troop Attack: +15%Applies in the situation named by the effect.
Attacking Ranged Troop Defense: +10%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +35%Additional game condition 3 (0); not treated as unconditional.
Attacking Ranged Troop Attack: +15%Applies in the situation named by the effect.
Attacking Ranged Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +35%Additional game condition 3 (0); not treated as unconditional.
Attacking Ranged Troop Attack: +15%Applies in the situation named by the effect.
Attacking Ranged Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +35%Additional game condition 3 (0); not treated as unconditional.
Attacking Ranged Troop Attack: +25%Applies in the situation named by the effect.
Attacking Ranged Troop Defense: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +45%Applies in the situation named by the effect.
Attacking Ranged Troop HP / Attacking Siege Machine HP: +35%Additional game condition 3 (0); not treated as unconditional.
Attacking Ranged Troop Attack: +60%Applies in the situation named by the effect.
Attacking Ranged Troop Defense: +40%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +40%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.