Epic · Mounted · Skills, specialties and starting attributes.
Robert Guiscard
The strongest leader of the southern Normans.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
109
8.82–8.82
Defense
108
8.69–8.69
Leadership
112
9.03–9.03
Politics
106
8.46–8.46
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Leader of Normans
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases mounted troops' attack by 25% and reduces enemy ground troops and mounted troops' defense by 15% when General is leading the army.
Mounted Troop Attack: +25%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ascension stage 1
Mounted Troop Attack: +25%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +5%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +5%Applies in the situation named by the effect.
Ascension stage 2
Mounted Troop Attack: +25%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +5%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Mounted Troop Attack: +25%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +5%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
Mounted Troop Attack: +35%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +15%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 5
Mounted Troop Attack: +45%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Ground Troop Defense / Mounted Troop Defense: +15%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.