Epic · Duty · Skills, specialties and starting attributes.
Jiang Ziya
A political thinker and military strategist who helped kings Wen and Wu of Zhou overthrow the Shang in ancient China.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
116
8.93–8.93
Defense
111
8.76–8.76
Leadership
117
8.9–8.9
Politics
116
8.75–8.75
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Six Secret Teachings
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops' attack by 10% and ground troops' defense and HP by 15% when General is the Barracks Officer.
Ground Troop Attack: +10%Requires the matching duty appointment (building 8).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Requires the matching duty appointment (building 8).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 8).
Ascension stage 2
Ground Troop Attack: +10%Requires the matching duty appointment (building 8).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Requires the matching duty appointment (building 8).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 8).
Ground Troop Training Speed: +30%Requires the matching duty appointment (building 8).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +15%Requires the matching duty appointment (building 8).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 8).
Ground Troop Training Speed: +30%Requires the matching duty appointment (building 8).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +40%Requires the matching duty appointment (building 8).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +40%Requires the matching duty appointment (building 8).
Ground Troop Training Speed: +30%Requires the matching duty appointment (building 8).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +40%Requires the matching duty appointment (building 8).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +40%Requires the matching duty appointment (building 8).
Ground Troop Training Speed: +30%Requires the matching duty appointment (building 8).
Ground Troop Training Capacity: +30%Requires the matching duty appointment (building 8).
Enemy Ground Troop HP / Enemy Mounted Troop HP: -30%Requires the matching duty appointment (building 8).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Defense
Level 5 · Maximum level
Ground Troop HP: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop HP: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop HP: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop HP: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop HP: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Formation
Level 5 · Maximum level
Ground Troop Attack / Mounted Troop Attack: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack / Mounted Troop Attack: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack / Mounted Troop Attack: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack / Mounted Troop Attack: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack / Mounted Troop Attack: +1%
Applies in the situation named by each effect.
Sage
Level 5 · Maximum level
Ground Troop Training Speed: +20%
Ground Troop Training Capacity: +20%
Requires the matching duty appointment.
Level 4
Ground Troop Training Speed: +12%
Ground Troop Training Capacity: +12%
Requires the matching duty appointment.
Level 3
Ground Troop Training Speed: +8%
Ground Troop Training Capacity: +8%
Requires the matching duty appointment.
Level 2
Ground Troop Training Speed: +4%
Ground Troop Training Capacity: +4%
Requires the matching duty appointment.
Level 1
Ground Troop Training Speed: +2%
Ground Troop Training Capacity: +2%
Requires the matching duty appointment.
Battle of Muye
Level 5 · Maximum level
Ground Troop Training Speed: +30%
Ground Troop Attack: +15%
Ground Troop Defense: +15%
Requires the matching duty appointment.
Level 4
Ground Troop Training Speed: +18%
Ground Troop Attack: +8%
Ground Troop Defense: +8%
Requires the matching duty appointment.
Level 3
Ground Troop Training Speed: +12%
Ground Troop Attack: +5%
Ground Troop Defense: +5%
Requires the matching duty appointment.
Level 2
Ground Troop Training Speed: +6%
Ground Troop Attack: +3%
Ground Troop Defense: +3%
Requires the matching duty appointment.
Level 1
Ground Troop Training Speed: +3%
Ground Troop Attack: +1%
Ground Troop Defense: +1%
Requires the matching duty appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.