Epic · Ground · Skills, specialties and starting attributes.
Maeda Toshiie
A leading general following the Sengoku period extending to the Azuchi–Momoyama period, who is called Yari no Mataza.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
115
8.89–8.89
Defense
121
9.08–9.08
Leadership
113
8.89–8.89
Politics
111
8.51–8.51
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Yari no Mataza
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops' attack by 35% and increases ground troops and mounted troops' HP by 30% when General is leading the army to attack.
Attacking Ground Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +30%Applies in the situation named by the effect.
Ascension stage 1
Attacking Ground Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +30%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +5%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ground Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +30%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +5%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ground Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +30%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +5%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ground Troop Attack: +35%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +30%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +15%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ground Troop Attack: +50%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +50%Applies in the situation named by the effect.
Attacking Ground Troop Attack / Attacking Mounted Troop Attack: +15%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +35%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.