THE GENERAL LIBRARY

Louis IX in Evony

Epic · Ranged · Skills, specialties and starting attributes.

Louis IX portrait

Louis IX

King of France from the Capetian, his impactful reforms earned him the reputation as one of the most glorious emperors of his time.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1219.03–9.03
Defense1188.82–8.82
Leadership1148.89–8.89
Politics1068.71–8.71

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Saint Louis

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases ranged troops' attack by 40% and ranged troops' defense by 45% when General is leading the army.

  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ranged Troop Defense: +45%Applies in the situation named by the effect.
Ascension stage 1
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ranged Troop Defense: +45%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ranged Troop Defense: +45%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ranged Troop Defense: +45%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +6%Applies in the situation named by the effect.
  • Ranged Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 4
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ranged Troop Defense: +45%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +6%Applies in the situation named by the effect.
  • Ranged Troop HP: +15%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 5
  • Ranged Troop Attack: +40%Applies in the situation named by the effect.
  • Ranged Troop Defense: +45%Applies in the situation named by the effect.
  • Ranged Troop Attack: +10%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
  • Rally Capacity: +6%Applies in the situation named by the effect.
  • Ranged Troop HP: +15%Applies in the situation named by the effect.
  • Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
  • Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
  • Ranged Troop Attack: +30%Applies in the situation named by the effect.
  • Ranged Troop Defense: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ranged Troop Formation

Level 5 · Maximum level
  • Ranged Troop Attack: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Siege

Level 5 · Maximum level
  • March Size Capacity: +6%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +10%

Applies in the situation named by each effect.

Level 4
  • March Size Capacity: +4%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 3
  • March Size Capacity: +3%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 2
  • March Size Capacity: +2%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • March Size Capacity: +1%
  • Attacking Ranged Troop Attack / Attacking Siege Machine Attack: +1%

Applies in the situation named by each effect.

Ranged Troop Ares

Level 5 · Maximum level
  • Ranged Troop Attack: +10%
  • Ranged Troop HP: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack: +6%
  • Ranged Troop HP: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack: +4%
  • Ranged Troop HP: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack: +2%
  • Ranged Troop HP: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack: +1%
  • Ranged Troop HP: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Battle of Pelagonia

Level 5 · Maximum level
  • Ranged Troop Attack: +40%
  • Ranged Troop Defense: +20%
  • Ranged Troop HP / Siege Machine HP: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack: +24%
  • Ranged Troop Defense: +12%
  • Ranged Troop HP / Siege Machine HP: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack: +16%
  • Ranged Troop Defense: +8%
  • Ranged Troop HP / Siege Machine HP: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack: +8%
  • Ranged Troop Defense: +4%
  • Ranged Troop HP / Siege Machine HP: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack: +4%
  • Ranged Troop Defense: +2%
  • Ranged Troop HP / Siege Machine HP: +1%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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