Epic · Duty · Skills, specialties and starting attributes.
Clovis I
The first king of the Franks who united all of the Frankish tribes under one ruler.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
122
8.91–8.91
Defense
119
9.04–9.04
Leadership
115
8.69–8.69
Politics
109
8.72–8.72
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Salic Law
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ground troops and mounted troops' defense and HP by 15% and increases your in-city ranged troops and siege machines' attack by 35% when General is the Bunker Officer.
In City Ranged Troop Attack / In City Siege Machine Attack: +35%Requires the matching duty appointment (building 40).
In City Ground Troop Defense / In City Mounted Troop Defense: +20%Requires the matching duty appointment (building 40).
Bunker Protecting Capacity: +60%Requires the matching duty appointment (building 40).
In City Ranged Troop Attack / In City Siege Machine Attack: +15%Requires the matching duty appointment (building 40).
In City Ranged Troop Defense / In City Siege Machine Defense / In City Ranged Troop HP / In City Siege Machine HP: +10%Requires the matching duty appointment (building 40).
Ascension stage 3
In City Ranged Troop Attack / In City Siege Machine Attack: +35%Requires the matching duty appointment (building 40).
In City Ground Troop Defense / In City Mounted Troop Defense: +20%Requires the matching duty appointment (building 40).
Bunker Protecting Capacity: +60%Requires the matching duty appointment (building 40).
In City Ranged Troop Attack / In City Siege Machine Attack: +15%Requires the matching duty appointment (building 40).
In City Ranged Troop Defense / In City Siege Machine Defense / In City Ranged Troop HP / In City Siege Machine HP: +10%Requires the matching duty appointment (building 40).
In City Ground Troop Defense / In City Mounted Troop Defense: +20%Requires the matching duty appointment (building 40).
Bunker Protecting Capacity: +60%Requires the matching duty appointment (building 40).
In City Ranged Troop Attack / In City Siege Machine Attack: +15%Requires the matching duty appointment (building 40).
In City Ranged Troop Defense / In City Siege Machine Defense / In City Ranged Troop HP / In City Siege Machine HP: +10%Requires the matching duty appointment (building 40).
In City Ground Troop Defense / In City Mounted Troop Defense: +20%Requires the matching duty appointment (building 40).
Bunker Protecting Capacity: +60%Requires the matching duty appointment (building 40).
In City Ranged Troop Attack / In City Siege Machine Attack: +15%Requires the matching duty appointment (building 40).
In City Ranged Troop Defense / In City Siege Machine Defense / In City Ranged Troop HP / In City Siege Machine HP: +10%Requires the matching duty appointment (building 40).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.