Epic · Subordinate city · Skills, specialties and starting attributes.
Empress Dowager Cixi
A Chinese empress dowager and regent who controlled the Chinese government in the late Qing dynasty.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
106
7.69–7.69
Defense
109
8.32–8.32
Leadership
87
8.11–8.11
Politics
92
7.89–7.89
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Curses
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy troops' defense by 15%, and enemy ground troops' defense by another 15% when General is leading the army.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -15%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -40%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -40%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -25%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -10%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -40%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -40%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Mounted Troop Defense
Level 5 · Maximum level
Mounted Troop HP: +10%
Mounted Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Mounted Troop HP: +6%
Mounted Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Mounted Troop HP: +4%
Mounted Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Mounted Troop HP: +2%
Mounted Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Mounted Troop HP: +1%
Mounted Troop Defense: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%
Applies in the situation named by each effect.
Ruler
Level 5 · Maximum level
Increases Troop Capacity in Subordinate City: +36%
Applies in the situation named by each effect.
Level 4
Increases Troop Capacity in Subordinate City: +22%
Applies in the situation named by each effect.
Level 3
Increases Troop Capacity in Subordinate City: +15%