Epic · Siege · Skills, specialties and starting attributes.
Ramesses II
The greatest, most celebrated, and most powerful pharaoh of Ancient Egypt.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
111
8.79–8.79
Defense
106
8.56–8.56
Leadership
113
8.75–8.75
Politics
112
8.75–8.75
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Great Pharaoh
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases siege machines' attack and defense by 20% and ground troops' HP by 10% when General is leading the army.
Siege Machine Attack / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ground Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 1
Siege Machine Attack / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ground Troop HP: +10%Applies in the situation named by the effect.
Siege Machine Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Ascension stage 2
Siege Machine Attack / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ground Troop HP: +10%Applies in the situation named by the effect.
Siege Machine Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
Siege Machine Attack / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ground Troop HP: +10%Applies in the situation named by the effect.
Siege Machine Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Siege Machine Attack / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ground Troop HP: +20%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 5
Siege Machine Attack / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ground Troop HP: +20%Applies in the situation named by the effect.
Siege Machine Attack: +30%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Siege Machine HP: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Formation
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Bash
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Applies in the situation named by each effect.
Siege Machine Ares
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine HP: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine HP: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine HP: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine HP: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine HP: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Battle of Kadesh
Level 5 · Maximum level
Attacking Siege Machine Attack: +30%
Attacking Ground Troop HP: +30%
Applies in the situation named by each effect.
Level 4
Attacking Siege Machine Attack: +18%
Attacking Ground Troop HP: +18%
Applies in the situation named by each effect.
Level 3
Attacking Siege Machine Attack: +12%
Attacking Ground Troop HP: +12%
Applies in the situation named by each effect.
Level 2
Attacking Siege Machine Attack: +6%
Attacking Ground Troop HP: +6%
Applies in the situation named by each effect.
Level 1
Attacking Siege Machine Attack: +3%
Attacking Ground Troop HP: +3%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.