Epic · Mixed troops · Skills, specialties and starting attributes.
Napoleon
A legendary militarist and politician and the first Emperor of France.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
112
8.85–8.85
Defense
113
8.65–8.65
Leadership
119
9.24–9.24
Politics
112
8.41–8.41
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Invincible Emperor of France
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases Troop Attack by 10% and increases Siege Machine Attack by 20% when General is leading the army to attack.
Attacking Ground Troop Attack / Attacking Ranged Troop Attack / Attacking Mounted Troop Attack / Attacking Siege Machine Attack: +10%Applies in the situation named by the effect.
Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 1
Attacking Ground Troop Attack / Attacking Ranged Troop Attack / Attacking Mounted Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ground Troop Attack / Attacking Ranged Troop Attack / Attacking Mounted Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ground Troop Attack / Attacking Ranged Troop Attack / Attacking Mounted Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ground Troop Attack / Attacking Ranged Troop Attack / Attacking Mounted Troop Attack / Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Ranged Troop Defense / Attacking Mounted Troop Defense / Attacking Siege Machine Defense: +20%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ground Troop Attack / Attacking Ranged Troop Attack / Attacking Mounted Troop Attack / Attacking Siege Machine Attack: +20%Applies in the situation named by the effect.
Attacking Siege Machine Attack: +40%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Ranged Troop Defense / Attacking Mounted Troop Defense / Attacking Siege Machine Defense: +20%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.