Epic · Ranged · Skills, specialties and starting attributes.
Toyotomi Hideyori
The successor of the Great Unifier of Japan who was once the commander-in-chief.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
120
8.99–8.99
Defense
111
8.75–8.75
Leadership
120
8.99–8.99
Politics
108
8.64–8.64
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Hiroimaru
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops and siege machines' attack by 20% and increases ranged troops' defense and HP by 10% when General is leading the army.
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Ranged Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 1
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Ranged Troop HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +5%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Ranged Troop HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +5%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
Ascension stage 3
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Ranged Troop HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +5%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Ranged Troop HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 5
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Ranged Troop HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack: +35%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Enemy Wounded into Death when attacking: +10%Applies in the situation named by the effect.
March Size Capacity: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop Defense: +10%Applies in the situation named by the effect.
Ranged Troop HP: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.