Epic · Siege · Skills, specialties and starting attributes.
Melisande
The Queen of Gimle, possessing ideals of guarding peace and powerful magical strength.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
126
9.01–9.01
Defense
119
8.88–8.88
Leadership
113
8.75–8.75
Politics
113
8.75–8.75
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Queen of Gimle
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases siege machines' attack, defense and HP by 40% and March Size by 8% when General is leading the army.
Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Ascension stage 1
Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +10%Applies in the situation named by the effect.
Siege Machine Defense: +5%Applies in the situation named by the effect.
Ascension stage 2
Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +10%Applies in the situation named by the effect.
Siege Machine Defense: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Siege Machine Defense: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 4
Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +20%Applies in the situation named by the effect.
Siege Machine Defense: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +40%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +50%Applies in the situation named by the effect.
Siege Machine Defense: +5%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +10%Applies in the situation named by the effect.
Siege Machine Defense / Siege Machine HP: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Formation
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%