Epic · Mixed troops · Skills, specialties and starting attributes.
Vlad al III
A leader of the Undead army.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
119
8.67–8.67
Defense
114
8.61–8.61
Leadership
105
9.05–9.05
Politics
91
8.19–8.19
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Deadly Curse
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Turns 20% of the defending enemy's wounded troops into dead troops, but also 20% of your own wounded troops into dead troops when General is leading the army to attack.
Enemy Wounded into Death when attacking: +20%Applies in the situation named by the effect.
Unmapped buff 146: +20%Applies in the situation named by the effect.
Ascension stage 1
Enemy Wounded into Death when attacking: +20%Applies in the situation named by the effect.
Unmapped buff 146: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Ascension stage 2
Enemy Wounded into Death when attacking: +20%Applies in the situation named by the effect.
Unmapped buff 146: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Enemy Wounded into Death when attacking: +20%Applies in the situation named by the effect.
Unmapped buff 146: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 4
Enemy Wounded into Death when attacking: +20%Applies in the situation named by the effect.
Unmapped buff 146: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +25%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +25%Applies in the situation named by the effect.
Ascension stage 5
Enemy Wounded into Death when attacking: +20%Applies in the situation named by the effect.
Unmapped buff 146: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +20%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Ground Troop Defense / Attacking Mounted Troop Defense: +10%Applies in the situation named by the effect.
Attacking Ground Troop HP / Attacking Mounted Troop HP: +10%Applies in the situation named by the effect.
Attacking Mounted Troop Defense: +25%Applies in the situation named by the effect.
Attacking Mounted Troop HP: +25%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%Applies in the situation named by the effect.
Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.