THE GENERAL LIBRARY

Liu Bei in Evony

Epic · Duty · Skills, specialties and starting attributes.

Liu Bei portrait

Liu Bei

The founding emperor of the Shu Han during the Three Kingdoms period who cared for his people.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1409.46–9.46
Defense1128.01–8.01
Leadership1419.44–9.44
Politics1007.34–7.34

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Benevolence of Shu Han

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases ground troops' attack, defense and HP by 15% and reduces enemy ranged troops and siege machines' defense and HP by 10% when General is the Barracks Officer.

  • Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +15%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Requires the matching duty appointment (building 8).
Ascension stage 1
  • Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +15%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Mounted Troop Attack: +5%Requires the matching duty appointment (building 8).
  • Ground Troop Defense / Mounted Troop Defense / Ground Troop HP / Mounted Troop HP: +10%Requires the matching duty appointment (building 8).
Ascension stage 2
  • Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +15%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Mounted Troop Attack: +5%Requires the matching duty appointment (building 8).
  • Ground Troop Defense / Mounted Troop Defense / Ground Troop HP / Mounted Troop HP: +10%Requires the matching duty appointment (building 8).
  • In City Ground Troop Attack: +25%Requires the matching duty appointment (building 8).
  • In City Ground Troop Defense / In City Ground Troop HP: +25%Requires the matching duty appointment (building 8).
Ascension stage 3
  • Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +15%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Mounted Troop Attack: +5%Requires the matching duty appointment (building 8).
  • Ground Troop Defense / Mounted Troop Defense / Ground Troop HP / Mounted Troop HP: +10%Requires the matching duty appointment (building 8).
  • In City Ground Troop Attack: +25%Requires the matching duty appointment (building 8).
  • In City Ground Troop Defense / In City Ground Troop HP: +25%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Ground Troop HP: +30%Requires the matching duty appointment (building 8).
  • Ground Troop Training Speed: +20%Requires the matching duty appointment (building 8).
Ascension stage 4
  • Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +15%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Mounted Troop Attack: +5%Requires the matching duty appointment (building 8).
  • Ground Troop Defense / Mounted Troop Defense / Ground Troop HP / Mounted Troop HP: +10%Requires the matching duty appointment (building 8).
  • In City Ground Troop Attack: +25%Requires the matching duty appointment (building 8).
  • In City Ground Troop Defense / In City Ground Troop HP: +25%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Ground Troop HP: +30%Requires the matching duty appointment (building 8).
  • Ground Troop Training Speed: +20%Requires the matching duty appointment (building 8).
  • Ground Troop Training Capacity / March Size Capacity: +5%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Attack: -20%Requires the matching duty appointment (building 8).
Ascension stage 5
  • Ground Troop Attack / Ground Troop Defense / Ground Troop HP: +15%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -10%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Mounted Troop Attack: +5%Requires the matching duty appointment (building 8).
  • Ground Troop Defense / Mounted Troop Defense / Ground Troop HP / Mounted Troop HP: +10%Requires the matching duty appointment (building 8).
  • In City Ground Troop Attack: +25%Requires the matching duty appointment (building 8).
  • In City Ground Troop Defense / In City Ground Troop HP: +25%Requires the matching duty appointment (building 8).
  • Ground Troop Attack / Ground Troop HP: +30%Requires the matching duty appointment (building 8).
  • Ground Troop Training Speed: +20%Requires the matching duty appointment (building 8).
  • Ground Troop Training Capacity / March Size Capacity: +5%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Attack: -20%Requires the matching duty appointment (building 8).
  • Ground Troop Attack: +20%Requires the matching duty appointment (building 8).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense / Enemy Ranged Troop HP / Enemy Siege Machine HP: -20%Requires the matching duty appointment (building 8).

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Defense

Level 5 · Maximum level
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Fortification

Level 5 · Maximum level
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +6%

Requires wall-general appointment.

Level 4
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +4%

Requires wall-general appointment.

Level 3
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +3%

Requires wall-general appointment.

Level 2
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +2%

Requires wall-general appointment.

Level 1
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +1%

Requires wall-general appointment.

Sage

Level 5 · Maximum level
  • Ground Troop Training Speed: +26%
  • Ground Troop Training Capacity: +20%

Requires the matching duty appointment.

Level 4
  • Ground Troop Training Speed: +16%
  • Ground Troop Training Capacity: +12%

Requires the matching duty appointment.

Level 3
  • Ground Troop Training Speed: +11%
  • Ground Troop Training Capacity: +8%

Requires the matching duty appointment.

Level 2
  • Ground Troop Training Speed: +6%
  • Ground Troop Training Capacity: +4%

Requires the matching duty appointment.

Level 1
  • Ground Troop Training Speed: +3%
  • Ground Troop Training Capacity: +2%

Requires the matching duty appointment.

Emperor Zhaolie

Level 5 · Maximum level
  • Ground Troop Training Capacity: +30%
  • Ground Troop Attack: +15%
  • Ground Troop Defense: +15%

Requires the matching duty appointment.

Level 4
  • Ground Troop Training Capacity: +18%
  • Ground Troop Attack: +9%
  • Ground Troop Defense: +9%

Requires the matching duty appointment.

Level 3
  • Ground Troop Training Capacity: +12%
  • Ground Troop Attack: +6%
  • Ground Troop Defense: +6%

Requires the matching duty appointment.

Level 2
  • Ground Troop Training Capacity: +6%
  • Ground Troop Attack: +3%
  • Ground Troop Defense: +3%

Requires the matching duty appointment.

Level 1
  • Ground Troop Training Capacity: +3%
  • Ground Troop Attack: +1%
  • Ground Troop Defense: +1%

Requires the matching duty appointment.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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