Epic · Subordinate city · Skills, specialties and starting attributes.
Mansa Musa
The tenth Mansa of the wealthy West African Mali Empire.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
107
8.43–8.43
Defense
102
8.59–8.59
Leadership
108
8.49–8.49
Politics
113
8.71–8.71
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Lord of the Mines
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy troops' attack by 10% when General is leading the army. Increases Subordinate City troops' death to survival rate by 10% when General is the Mayor.
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -5%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Increases Gold Production Speed in Subordinate City: +20%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Increases Gold Production Speed in Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ground Troop Attack / Enemy Ranged Troop Attack / Enemy Mounted Troop Attack / Enemy Siege Machine Attack: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -15%Applies in the situation named by the effect.
Increases Gold Production Speed in Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%Applies in the situation named by the effect.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -10%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ground Troop Formation
Level 5 · Maximum level
Ground Troop Attack: +10%
Ground Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ground Troop Attack: +6%
Ground Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ground Troop Attack: +4%
Ground Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ground Troop Attack: +2%
Ground Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ground Troop Attack: +1%
Ground Troop Defense: +1%
Applies in the situation named by each effect.
Trapping
Level 5 · Maximum level
Training Speed in this Subordinate City: +20%
Death into Survival Rate in this Subordinate City: +6%
Applies in the situation named by each effect.
Level 4
Training Speed in this Subordinate City: +12%
Death into Survival Rate in this Subordinate City: +4%
Applies in the situation named by each effect.
Level 3
Training Speed in this Subordinate City: +8%
Death into Survival Rate in this Subordinate City: +3%
Applies in the situation named by each effect.
Level 2
Training Speed in this Subordinate City: +4%
Death into Survival Rate in this Subordinate City: +2%
Applies in the situation named by each effect.
Level 1
Training Speed in this Subordinate City: +2%
Death into Survival Rate in this Subordinate City: +1%
Applies in the situation named by each effect.
Ruler
Level 5 · Maximum level
Increases Troop Capacity in Subordinate City: +36%
Applies in the situation named by each effect.
Level 4
Increases Troop Capacity in Subordinate City: +22%
Applies in the situation named by each effect.
Level 3
Increases Troop Capacity in Subordinate City: +15%
Applies in the situation named by each effect.
Level 2
Increases Troop Capacity in Subordinate City: +8%
Applies in the situation named by each effect.
Level 1
Increases Troop Capacity in Subordinate City: +4%
Applies in the situation named by each effect.
Eldorado
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%