THE GENERAL LIBRARY

Gunther in Evony

Epic · Siege · Skills, specialties and starting attributes.

Gunther portrait

Gunther

The king of the Atlis, possessing unwavering conviction and the strength to contend with deities.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1219.08–9.08
Defense1188.95–8.95
Leadership1259.19–9.19
Politics1058.35–8.35

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

The King of Atlis

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases siege machines' attack and defense by 45% when General is leading the army to attack. Increases ranged troops and siege machines' HP by 30% when General brings any dragon or Spiritual Beast to attack.

  • Attacking Siege Machine Attack / Attacking Siege Machine Defense: +45%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +30%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
  • Attacking Siege Machine Attack / Attacking Siege Machine Defense: +45%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +30%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
Ascension stage 2
  • Attacking Siege Machine Attack / Attacking Siege Machine Defense: +45%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +30%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
  • Attacking Siege Machine Attack / Attacking Siege Machine Defense: +45%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +30%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 4
  • Attacking Siege Machine Attack / Attacking Siege Machine Defense: +45%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +30%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Siege Machine Attack: +15%Applies in the situation named by the effect.
  • Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +15%Applies in the situation named by the effect.
  • Siege Machine Attack: +30%Applies in the situation named by the effect.
  • Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 5
  • Attacking Siege Machine Attack / Attacking Siege Machine Defense: +45%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +30%Additional game condition 3 (0); not treated as unconditional.
  • Attacking Siege Machine Attack: +45%Applies in the situation named by the effect.
  • Attacking Siege Machine HP: +10%Applies in the situation named by the effect.
  • Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +15%Applies in the situation named by the effect.
  • Siege Machine Attack: +30%Applies in the situation named by the effect.
  • Siege Machine Defense: +15%Applies in the situation named by the effect.
  • Attacking Ranged Troop Defense / Attacking Ranged Troop HP / Attacking Siege Machine Defense / Attacking Siege Machine HP: +15%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Formation

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Bash

Level 5 · Maximum level
  • Ranged Troop Attack / Siege Machine Attack: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop Attack / Siege Machine Attack: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop Attack / Siege Machine Attack: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop Attack / Siege Machine Attack: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop Attack / Siege Machine Attack: +1%

Applies in the situation named by each effect.

Siege Machine Ares

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Rhine Flame Axe

Level 5 · Maximum level
  • Attacking Siege Machine Attack: +40%
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +25%
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +25%

Applies in the situation named by each effect.

Level 4
  • Attacking Siege Machine Attack: +24%
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +15%
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +15%

Applies in the situation named by each effect.

Level 3
  • Attacking Siege Machine Attack: +16%
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +10%
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +10%

Applies in the situation named by each effect.

Level 2
  • Attacking Siege Machine Attack: +8%
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +5%
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +5%

Applies in the situation named by each effect.

Level 1
  • Attacking Siege Machine Attack: +4%
  • Attacking Ranged Troop Defense / Attacking Siege Machine Defense: +2%
  • Attacking Ranged Troop HP / Attacking Siege Machine HP: +2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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