Epic · Siege · Skills, specialties and starting attributes.
Edward Teach
One of the most famous pirates who is known for his uncommon boldness and personal courage.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
119
9.01–9.01
Defense
117
9–9
Leadership
117
8.71–8.71
Politics
108
8.65–8.65
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Queen Anne's Revenge
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases siege machines' attack and defense by 30% when General is leading the army. Increases ranged troops and siege machines' attack by 10% when General brings any dragon or Spiritual Beast.
Siege Machine Attack / Siege Machine Defense: +30%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +10%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
Siege Machine Attack / Siege Machine Defense: +30%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +10%Additional game condition 3 (0); not treated as unconditional.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Ascension stage 2
Siege Machine Attack / Siege Machine Defense: +30%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +10%Additional game condition 3 (0); not treated as unconditional.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Siege Machine Attack / Siege Machine Defense: +30%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +10%Additional game condition 3 (0); not treated as unconditional.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Ascension stage 4
Siege Machine Attack / Siege Machine Defense: +30%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +10%Additional game condition 3 (0); not treated as unconditional.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Siege Machine HP: +55%Applies in the situation named by the effect.
Ascension stage 5
Siege Machine Attack / Siege Machine Defense: +30%Applies in the situation named by the effect.
Ranged Troop Attack / Siege Machine Attack: +10%Additional game condition 3 (0); not treated as unconditional.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Siege Machine Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Rally Capacity: +8%Applies in the situation named by the effect.
Siege Machine Attack: +5%Applies in the situation named by the effect.
Siege Machine HP: +55%Applies in the situation named by the effect.
Siege Machine Attack: +25%Applies in the situation named by the effect.
Siege Machine Defense: +25%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Formation
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Bash
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Applies in the situation named by each effect.
Siege Machine Ares
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine HP: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine HP: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine HP: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine HP: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine HP: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Blackbeard
Level 5 · Maximum level
Siege Machine Attack: +35%
Ranged Troop HP / Siege Machine HP: +25%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +21%
Ranged Troop HP / Siege Machine HP: +15%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +14%
Ranged Troop HP / Siege Machine HP: +10%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +7%
Ranged Troop HP / Siege Machine HP: +5%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +3%
Ranged Troop HP / Siege Machine HP: +2%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.