Epic · Duty · Skills, specialties and starting attributes.
Askia Muhammad I
An emperor, military commander, and political reformer of the Songhai Empire.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
100
8.14–8.14
Defense
102
8.17–8.17
Leadership
109
8.37–8.37
Politics
109
8.84–8.84
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
King of Gold
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces the Gem and resource cost of siege machines repairing by 15% and increases in-city siege machines' attack by 25% when General is the Trap Factory Officer.
Traps Building Speed: +20%Requires the matching duty appointment (building 25).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Defense
Level 5 · Maximum level
Siege Machine HP: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine HP: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine HP: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine HP: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine HP: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Trapping
Level 5 · Maximum level
Training Speed in this Subordinate City: +20%
Death into Survival Rate in this Subordinate City: +6%
Applies in the situation named by each effect.
Level 4
Training Speed in this Subordinate City: +12%
Death into Survival Rate in this Subordinate City: +4%
Applies in the situation named by each effect.
Level 3
Training Speed in this Subordinate City: +8%
Death into Survival Rate in this Subordinate City: +3%
Applies in the situation named by each effect.
Level 2
Training Speed in this Subordinate City: +4%
Death into Survival Rate in this Subordinate City: +2%
Applies in the situation named by each effect.
Level 1
Training Speed in this Subordinate City: +2%
Death into Survival Rate in this Subordinate City: +1%
Applies in the situation named by each effect.
Sage
Level 5 · Maximum level
Traps Building Speed: +40%
Damaged Siege Machine Capacity: +20%
Requires the matching duty appointment.
Level 4
Traps Building Speed: +24%
Damaged Siege Machine Capacity: +12%
Requires the matching duty appointment.
Level 3
Traps Building Speed: +16%
Damaged Siege Machine Capacity: +8%
Requires the matching duty appointment.
Level 2
Traps Building Speed: +8%
Damaged Siege Machine Capacity: +4%
Requires the matching duty appointment.
Level 1
Traps Building Speed: +4%
Damaged Siege Machine Capacity: +2%
Requires the matching duty appointment.
Empire of Songhai
Level 5 · Maximum level
Siege Machine Repairing Cost: -16%
Traps Building Speed: +60%
Requires the matching duty appointment.
Level 4
Siege Machine Repairing Cost: -10%
Traps Building Speed: +36%
Requires the matching duty appointment.
Level 3
Siege Machine Repairing Cost: -7%
Traps Building Speed: +24%
Requires the matching duty appointment.
Level 2
Siege Machine Repairing Cost: -4%
Traps Building Speed: +12%
Requires the matching duty appointment.
Level 1
Siege Machine Repairing Cost: -2%
Traps Building Speed: +6%
Requires the matching duty appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.