Epic · Mounted · Skills, specialties and starting attributes.
Louis XIV
One of the greatest monarchs of the Kingdom of France, a true exemplar of absolutism.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
133
8.93–8.93
Defense
121
8.64–8.64
Leadership
128
8.75–8.75
Politics
115
8.53–8.53
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Sun King
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases mounted troops' attack, defense and HP by 40% when General is leading the army to attack. Increases mounted troops' attack by another 15% when General brings any Dragon or Spiritual Beast to attack.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +40%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +40%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Ascension stage 2
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +40%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +40%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +25%Applies in the situation named by the effect.
March Size Capacity: +5%Applies in the situation named by the effect.
Ascension stage 4
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +40%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +25%Applies in the situation named by the effect.
March Size Capacity: +5%Applies in the situation named by the effect.
Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +20%Applies in the situation named by the effect.
Ascension stage 5
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +40%Applies in the situation named by the effect.
Mounted Troop Attack: +15%Additional game condition 3 (0); not treated as unconditional.
Attacking Mounted Troop Attack / Attacking Mounted Troop Defense: +15%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Mounted Troop Attack: +25%Applies in the situation named by the effect.
March Size Capacity: +5%Applies in the situation named by the effect.
Attacking Mounted Troop Defense / Attacking Mounted Troop HP: +20%Applies in the situation named by the effect.
Attacking Mounted Troop Attack / Attacking Mounted Troop HP: +40%Applies in the situation named by the effect.
March Size Capacity: +8%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.