Epic · City defense · Skills, specialties and starting attributes.
George Dewey
The Admiral of the American Navy, the famous commander in the Spanish-American War.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
105
8.57–8.57
Defense
118
8.56–8.56
Leadership
111
8.92–8.92
Politics
101
8.48–8.48
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Ocean Squadrons
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases in-city mounted troops' HP by 15%, and in-city ranged troops and siege machines' attack by 20% when General is the Main City Defense General.
In City Mounted Troop HP: +15%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 1
In City Mounted Troop HP: +35%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
In City Mounted Troop Defense: +35%Applies in the situation named by the effect.
Ascension stage 2
In City Mounted Troop HP: +35%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
In City Mounted Troop Defense: +35%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 3
In City Mounted Troop HP: +35%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +30%Applies in the situation named by the effect.
In City Mounted Troop Defense: +35%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +20%Applies in the situation named by the effect.
Ascension stage 4
In City Mounted Troop HP: +35%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +40%Applies in the situation named by the effect.
In City Mounted Troop Defense: +35%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +50%Applies in the situation named by the effect.
Ascension stage 5
In City Mounted Troop HP: +50%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +60%Applies in the situation named by the effect.
In City Mounted Troop Defense: +60%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop HP / In City Siege Machine HP: +50%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ranged Troop Formation
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop Defense: +1%
Applies in the situation named by each effect.
Ambush
Level 5 · Maximum level
Trap Triggering Chance: +20%
In City Ranged Troop Attack / In City Siege Machine Attack: +10%
Requires wall-general appointment.
Level 4
Trap Triggering Chance: +12%
In City Ranged Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 3
Trap Triggering Chance: +8%
In City Ranged Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 2
Trap Triggering Chance: +4%
In City Ranged Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
Trap Triggering Chance: +2%
In City Ranged Troop Attack / In City Siege Machine Attack: +1%