Legendary · Ranged · Skills, specialties and starting attributes.
Antara
A legend in the Arabdom.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
103
7.75–7.75
Defense
100
7.93–7.93
Leadership
109
7.68–7.68
Politics
67
6.25–6.25
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Heroism
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases Ranged Troop Attack by 35% when General is leading the army.
Ranged Troop Attack: +35%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ranged Troop Defense
Level 5 · Maximum level
Ranged Troop HP: +10%
Ranged Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop HP: +6%
Ranged Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop HP: +4%
Ranged Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop HP: +2%
Ranged Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop HP: +1%
Ranged Troop Defense: +1%
Applies in the situation named by each effect.
Bash
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Applies in the situation named by each effect.
Unparalleled Leader
Level 5 · Maximum level
Attacking Troops' Death to Wounded Rate: +10%
Applies in the situation named by each effect.
Level 4
Attacking Troops' Death to Wounded Rate: +6%
Applies in the situation named by each effect.
Level 3
Attacking Troops' Death to Wounded Rate: +4%
Applies in the situation named by each effect.
Level 2
Attacking Troops' Death to Wounded Rate: +2%
Applies in the situation named by each effect.
Level 1
Attacking Troops' Death to Wounded Rate: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.