THE GENERAL LIBRARY

Tachibana Dosetsu in Evony

Epic · Duty · Skills, specialties and starting attributes.

Tachibana Dosetsu portrait

Tachibana Dosetsu

A Japanese samurai of the Sengoku period, known as one of the wisest of the Otomo retainers.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1499.38–9.38
Defense1519.41–9.41
Leadership997.88–7.88
Politics1017.93–7.93

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Military God of Kyushu

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases siege machines' attack by 20% and reduces enemy ranged troops and siege machines' attack by 20% when General is the Trap Factory Officer.

  • Siege Machine Attack: +20%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Requires the matching duty appointment (building 25).
Ascension stage 1
  • Siege Machine Attack: +20%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Requires the matching duty appointment (building 25).
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +15%Requires the matching duty appointment (building 25).
Ascension stage 2
  • Siege Machine Attack: +20%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Requires the matching duty appointment (building 25).
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +15%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Ranged Troop Defense / Enemy Ranged Troop HP / Enemy Siege Machine Attack / Enemy Siege Machine Defense / Enemy Siege Machine HP: -20%Requires the matching duty appointment (building 25).
Ascension stage 3
  • Siege Machine Attack: +20%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Requires the matching duty appointment (building 25).
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +15%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Ranged Troop Defense / Enemy Ranged Troop HP / Enemy Siege Machine Attack / Enemy Siege Machine Defense / Enemy Siege Machine HP: -20%Requires the matching duty appointment (building 25).
  • Attacking Ranged Troop Attack: +20%Requires the matching duty appointment (building 25).
  • Attacking Ranged Troop Defense / Attacking Ranged Troop HP / Attacking Siege Machine Defense / Attacking Siege Machine HP: +20%Requires the matching duty appointment (building 25).
Ascension stage 4
  • Siege Machine Attack: +20%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Requires the matching duty appointment (building 25).
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +15%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Ranged Troop Defense / Enemy Ranged Troop HP / Enemy Siege Machine Attack / Enemy Siege Machine Defense / Enemy Siege Machine HP: -20%Requires the matching duty appointment (building 25).
  • Attacking Ranged Troop Attack: +20%Requires the matching duty appointment (building 25).
  • Attacking Ranged Troop Defense / Attacking Ranged Troop HP / Attacking Siege Machine Defense / Attacking Siege Machine HP: +20%Requires the matching duty appointment (building 25).
  • When attacking, Enemy Ranged Troop Attack / When attacking, Enemy Siege Machine Attack: +30%Requires the matching duty appointment (building 25).
  • When joining the rally, Enemy Siege Machine Attack: -40%Requires the matching duty appointment (building 25).
Ascension stage 5
  • Siege Machine Attack: +20%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -20%Requires the matching duty appointment (building 25).
  • Siege Machine Attack / Siege Machine Defense / Siege Machine HP: +15%Requires the matching duty appointment (building 25).
  • Enemy Ranged Troop Attack / Enemy Ranged Troop Defense / Enemy Ranged Troop HP / Enemy Siege Machine Attack / Enemy Siege Machine Defense / Enemy Siege Machine HP: -20%Requires the matching duty appointment (building 25).
  • Attacking Ranged Troop Attack: +20%Requires the matching duty appointment (building 25).
  • Attacking Ranged Troop Defense / Attacking Ranged Troop HP / Attacking Siege Machine Defense / Attacking Siege Machine HP: +20%Requires the matching duty appointment (building 25).
  • When attacking, Enemy Ranged Troop Attack / When attacking, Enemy Siege Machine Attack: +30%Requires the matching duty appointment (building 25).
  • When joining the rally, Enemy Siege Machine Attack: -40%Requires the matching duty appointment (building 25).
  • Attacking Ranged Troop Attack / Attacking Ranged Troop HP / Attacking Siege Machine Attack / Attacking Siege Machine HP: +10%Requires the matching duty appointment (building 25).
  • Rally Capacity: +6%Requires the matching duty appointment (building 25).

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Formation

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Defensive

Level 5 · Maximum level
  • Hospital Capacity: +10%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +10%

Requires wall-general appointment.

Level 4
  • Hospital Capacity: +6%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +6%

Requires wall-general appointment.

Level 3
  • Hospital Capacity: +4%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +4%

Requires wall-general appointment.

Level 2
  • Hospital Capacity: +2%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +2%

Requires wall-general appointment.

Level 1
  • Hospital Capacity: +1%
  • In City Ground Troop Attack / In City Mounted Troop Attack: +1%

Requires wall-general appointment.

Sage

Level 5 · Maximum level
  • Traps Building Speed: +50%
  • Siege Machine Attack: +20%

Requires the matching duty appointment.

Level 4
  • Traps Building Speed: +30%
  • Siege Machine Attack: +12%

Requires the matching duty appointment.

Level 3
  • Traps Building Speed: +20%
  • Siege Machine Attack: +8%

Requires the matching duty appointment.

Level 2
  • Traps Building Speed: +10%
  • Siege Machine Attack: +4%

Requires the matching duty appointment.

Level 1
  • Traps Building Speed: +5%
  • Siege Machine Attack: +2%

Requires the matching duty appointment.

Defense of Chikuzen Province

Level 5 · Maximum level
  • Siege Machine Repairing Cost: -40%
  • In City Siege Machine Attack: +15%
  • Siege Machine Attack: +15%

Requires the matching duty appointment.

Level 4
  • Siege Machine Repairing Cost: -24%
  • In City Siege Machine Attack: +9%
  • Siege Machine Attack: +9%

Requires the matching duty appointment.

Level 3
  • Siege Machine Repairing Cost: -16%
  • In City Siege Machine Attack: +6%
  • Siege Machine Attack: +6%

Requires the matching duty appointment.

Level 2
  • Siege Machine Repairing Cost: -8%
  • In City Siege Machine Attack: +3%
  • Siege Machine Attack: +3%

Requires the matching duty appointment.

Level 1
  • Siege Machine Repairing Cost: -4%
  • In City Siege Machine Attack: +1%
  • Siege Machine Attack: +1%

Requires the matching duty appointment.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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