THE GENERAL LIBRARY

Queen Jindeok in Evony

Epic · Gathering / hunting · Skills, specialties and starting attributes.

Queen Jindeok portrait

Queen Jindeok

Reigned as Queen of Silla, one of the Three Kingdoms of Korea.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1028.02–8.02
Defense1038.58–8.58
Leadership1088.25–8.25
Politics1158.89–8.89

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Harvest Song

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

After resource gathering, brings back extra 40% resources from World Map Resource Spots and extra 20% resources from Alliance Resource Spots when General is leading the army.

  • Extra Resources from Gathering: +40%Applies in the situation named by the effect.
  • Gathering Bonus from Alliance Resource Spots: +20%Applies in the situation named by the effect.
Ascension stage 1
  • Extra Resources from Gathering: +40%Applies in the situation named by the effect.
  • Gathering Bonus from Alliance Resource Spots: +20%Applies in the situation named by the effect.
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +15%Applies in the situation named by the effect.
Ascension stage 2
  • Extra Resources from Gathering: +40%Applies in the situation named by the effect.
  • Gathering Bonus from Alliance Resource Spots: +20%Applies in the situation named by the effect.
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +15%Applies in the situation named by the effect.
  • Ground Troop Load / Ranged Troop Load / Mounted Troop Load / Siege Machine Load: +20%Applies in the situation named by the effect.
  • March Speed: +15%Applies in the situation named by the effect.
Ascension stage 3
  • Extra Resources from Gathering: +40%Applies in the situation named by the effect.
  • Gathering Bonus from Alliance Resource Spots: +20%Applies in the situation named by the effect.
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +15%Applies in the situation named by the effect.
  • Ground Troop Load / Ranged Troop Load / Mounted Troop Load / Siege Machine Load: +20%Applies in the situation named by the effect.
  • March Speed: +15%Applies in the situation named by the effect.
  • March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 4
  • Extra Resources from Gathering: +40%Applies in the situation named by the effect.
  • Gathering Bonus from Alliance Resource Spots: +20%Applies in the situation named by the effect.
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +25%Applies in the situation named by the effect.
  • Ground Troop Load / Ranged Troop Load / Mounted Troop Load / Siege Machine Load: +20%Applies in the situation named by the effect.
  • March Speed: +30%Applies in the situation named by the effect.
  • March Size Capacity: +10%Applies in the situation named by the effect.
Ascension stage 5
  • Extra Resources from Gathering: +40%Applies in the situation named by the effect.
  • Gathering Bonus from Alliance Resource Spots: +20%Applies in the situation named by the effect.
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +40%Applies in the situation named by the effect.
  • Ground Troop Load / Ranged Troop Load / Mounted Troop Load / Siege Machine Load: +50%Applies in the situation named by the effect.
  • March Speed: +30%Applies in the situation named by the effect.
  • March Size Capacity: +10%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ground Troop Defense

Level 5 · Maximum level
  • Ground Troop HP: +10%
  • Ground Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ground Troop HP: +6%
  • Ground Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ground Troop HP: +4%
  • Ground Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ground Troop HP: +2%
  • Ground Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ground Troop HP: +1%
  • Ground Troop Defense: +1%

Applies in the situation named by each effect.

Jungle

Level 5 · Maximum level
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +10%

Applies in the situation named by each effect.

Level 4
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +6%

Applies in the situation named by each effect.

Level 3
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +4%

Applies in the situation named by each effect.

Level 2
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +2%

Applies in the situation named by each effect.

Level 1
  • Food Gathering Speed / Lumber Gathering Speed / Stone Gathering Speed / Ore Gathering Speed: +1%

Applies in the situation named by each effect.

King's Ambition

Level 5 · Maximum level
  • Troop death into troop soul rate in the main city: +10%

Applies in the situation named by each effect.

Level 4
  • Troop death into troop soul rate in the main city: +6%

Applies in the situation named by each effect.

Level 3
  • Troop death into troop soul rate in the main city: +4%

Applies in the situation named by each effect.

Level 2
  • Troop death into troop soul rate in the main city: +2%

Applies in the situation named by each effect.

Level 1
  • Troop death into troop soul rate in the main city: +1%

Applies in the situation named by each effect.

Queen of Silla

Level 5 · Maximum level
  • Extra Resources from Gathering: +20%

Applies in the situation named by each effect.

Level 4
  • Extra Resources from Gathering: +12%

Applies in the situation named by each effect.

Level 3
  • Extra Resources from Gathering: +8%

Applies in the situation named by each effect.

Level 2
  • Extra Resources from Gathering: +4%

Applies in the situation named by each effect.

Level 1
  • Extra Resources from Gathering: +2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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