Epic · Duty · Skills, specialties and starting attributes.
Pericles
A Greek politician and general during the Golden Age of Athens, who was prominent and influential in Athenian politics.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
120
9–9
Defense
122
9.02–9.02
Leadership
109
8.71–8.71
Politics
108
8.64–8.64
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Archon of Athens
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases hospital capacity by 25% and troops' HP by 10% when General is the hospital officer.
Hospital Capacity: +25%Requires the matching duty appointment (building 12).
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Requires the matching duty appointment (building 12).
Ascension stage 1
Hospital Capacity: +25%Requires the matching duty appointment (building 12).
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Requires the matching duty appointment (building 12).
In City Ranged Troop Defense / In City Siege Machine Defense: +20%Requires the matching duty appointment (building 12).
In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 12).
Ascension stage 2
Hospital Capacity: +35%Requires the matching duty appointment (building 12).
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Requires the matching duty appointment (building 12).
In City Ranged Troop Defense / In City Siege Machine Defense: +20%Requires the matching duty appointment (building 12).
In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 12).
In City Ground Troop HP / In City Mounted Troop HP: +20%Requires the matching duty appointment (building 12).
Ascension stage 3
Hospital Capacity: +35%Requires the matching duty appointment (building 12).
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Requires the matching duty appointment (building 12).
In City Ranged Troop Defense / In City Siege Machine Defense: +20%Requires the matching duty appointment (building 12).
In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 12).
In City Ground Troop HP / In City Mounted Troop HP: +20%Requires the matching duty appointment (building 12).
Healing Speed: +15%Requires the matching duty appointment (building 12).
In City Ground Troop Defense / In City Mounted Troop Defense: +20%Requires the matching duty appointment (building 12).
Ascension stage 4
Hospital Capacity: +35%Requires the matching duty appointment (building 12).
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Requires the matching duty appointment (building 12).
In City Ranged Troop Defense / In City Siege Machine Defense: +20%Requires the matching duty appointment (building 12).
In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 12).
In City Ground Troop HP / In City Mounted Troop HP: +20%Requires the matching duty appointment (building 12).
Healing Speed: +15%Requires the matching duty appointment (building 12).
In City Ground Troop Defense / In City Mounted Troop Defense: +20%Requires the matching duty appointment (building 12).
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Requires the matching duty appointment (building 12).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +25%Requires the matching duty appointment (building 12).
Ascension stage 5
Hospital Capacity: +35%Requires the matching duty appointment (building 12).
Ground Troop HP / Ranged Troop HP / Mounted Troop HP / Siege Machine HP: +10%Requires the matching duty appointment (building 12).
In City Ranged Troop Defense / In City Siege Machine Defense: +20%Requires the matching duty appointment (building 12).
In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 12).
In City Ground Troop HP / In City Mounted Troop HP: +20%Requires the matching duty appointment (building 12).
Healing Speed: +15%Requires the matching duty appointment (building 12).
In City Ground Troop Defense / In City Mounted Troop Defense: +20%Requires the matching duty appointment (building 12).
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +25%Requires the matching duty appointment (building 12).
In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +25%Requires the matching duty appointment (building 12).
In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +25%Requires the matching duty appointment (building 12).
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.