Epic · City defense · Skills, specialties and starting attributes.
William Marshal
The best knight that ever lived and the first Earl of Pembroke.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
112
8.92–8.92
Defense
113
8.88–8.88
Leadership
115
8.98–8.98
Politics
111
8.56–8.56
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Loyalty of Knight
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases in-city ground troops and mounted troops' HP by 20%, and in-city ranged troops and siege machines' attack by 20% when General is the Main City Defense General.
In City Ground Troop HP / In City Mounted Troop HP: +20%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 1
In City Ground Troop HP / In City Mounted Troop HP: +40%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
Ascension stage 2
In City Ground Troop HP / In City Mounted Troop HP: +40%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 3
In City Ground Troop HP / In City Mounted Troop HP: +40%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +30%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense / In City Siege Machine Defense: +20%Applies in the situation named by the effect.
Ascension stage 4
In City Ground Troop HP / In City Mounted Troop HP: +40%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +40%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense / In City Siege Machine Defense: +50%Applies in the situation named by the effect.
Ascension stage 5
In City Ground Troop HP / In City Mounted Troop HP: +55%Applies in the situation named by the effect.
In City Ranged Troop Attack / In City Siege Machine Attack: +60%Applies in the situation named by the effect.
Hospital Capacity: +20%Applies in the situation named by the effect.
In City Ranged Troop Defense / In City Siege Machine Defense: +50%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Formation
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Fortification
Level 5 · Maximum level
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +6%
Requires wall-general appointment.
Level 4
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 3
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +3%
Requires wall-general appointment.
Level 2
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Level 1
In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +1%
Requires wall-general appointment.
Ranged Troop Ares
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop HP: +10%
Ranged Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop HP: +6%
Ranged Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop HP: +4%
Ranged Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop HP: +2%
Ranged Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop HP: +1%
Ranged Troop Defense: +1%
Applies in the situation named by each effect.
Paragon Knight
Level 5 · Maximum level
In City Mounted Troop Attack: +40%
In City Ranged Troop Attack / In City Siege Machine Attack: +20%
Requires wall-general appointment.
Level 4
In City Mounted Troop Attack: +24%
In City Ranged Troop Attack / In City Siege Machine Attack: +12%
Requires wall-general appointment.
Level 3
In City Mounted Troop Attack: +16%
In City Ranged Troop Attack / In City Siege Machine Attack: +8%
Requires wall-general appointment.
Level 2
In City Mounted Troop Attack: +8%
In City Ranged Troop Attack / In City Siege Machine Attack: +4%
Requires wall-general appointment.
Level 1
In City Mounted Troop Attack: +4%
In City Ranged Troop Attack / In City Siege Machine Attack: +2%
Requires wall-general appointment.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.