THE GENERAL LIBRARY

Leo Ⅲ in Evony

Epic · City defense · Skills, specialties and starting attributes.

Leo Ⅲ portrait

Leo Ⅲ

He was Byzantine Emperor and founder of the Isaurian dynasty.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1118.82–8.82
Defense1138.98–8.98
Leadership1158.98–8.98
Politics1118.66–8.66

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Fire on the Sea

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases in-city troops' attack by 10%, and in-city siege machines' attack by another 35% when General is the Main City Defense General.

  • In City Siege Machine Attack: +35%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
Ascension stage 1
  • In City Siege Machine Attack: +35%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 2
  • In City Siege Machine Attack: +35%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
Ascension stage 3
  • In City Siege Machine Attack: +35%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +20%Applies in the situation named by the effect.
Ascension stage 4
  • In City Siege Machine Attack: +35%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +10%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +20%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +20%Applies in the situation named by the effect.
Ascension stage 5
  • In City Siege Machine Attack: +50%Applies in the situation named by the effect.
  • In City Ground Troop Attack / In City Ranged Troop Attack / In City Mounted Troop Attack / In City Siege Machine Attack: +20%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Mounted Troop Defense: +15%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Mounted Troop HP: +15%Applies in the situation named by the effect.
  • Hospital Capacity: +20%Applies in the situation named by the effect.
  • In City Ground Troop Defense / In City Ranged Troop Defense / In City Mounted Troop Defense / In City Siege Machine Defense: +20%Applies in the situation named by the effect.
  • In City Ground Troop HP / In City Ranged Troop HP / In City Mounted Troop HP / In City Siege Machine HP: +20%Applies in the situation named by the effect.

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Siege Machine Assault

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%

Applies in the situation named by each effect.

Ambush

Level 5 · Maximum level
  • Trap Triggering Chance: +20%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +10%

Requires wall-general appointment.

Level 4
  • Trap Triggering Chance: +12%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +6%

Requires wall-general appointment.

Level 3
  • Trap Triggering Chance: +8%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +4%

Requires wall-general appointment.

Level 2
  • Trap Triggering Chance: +4%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +2%

Requires wall-general appointment.

Level 1
  • Trap Triggering Chance: +2%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +1%

Requires wall-general appointment.

Siege Machine Ares

Level 5 · Maximum level
  • Siege Machine Attack: +10%
  • Siege Machine HP: +10%
  • Siege Machine Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Siege Machine Attack: +6%
  • Siege Machine HP: +6%
  • Siege Machine Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Siege Machine Attack: +4%
  • Siege Machine HP: +4%
  • Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Siege Machine Attack: +2%
  • Siege Machine HP: +2%
  • Siege Machine Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Siege Machine Attack: +1%
  • Siege Machine HP: +1%
  • Siege Machine Defense: +1%

Applies in the situation named by each effect.

Siege of Constantinople

Level 5 · Maximum level
  • In City Ranged Troop Attack / In City Siege Machine Attack: +30%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +20%

Applies in the situation named by each effect.

Level 4
  • In City Ranged Troop Attack / In City Siege Machine Attack: +18%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +12%

Applies in the situation named by each effect.

Level 3
  • In City Ranged Troop Attack / In City Siege Machine Attack: +12%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +8%

Applies in the situation named by each effect.

Level 2
  • In City Ranged Troop Attack / In City Siege Machine Attack: +6%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +4%

Applies in the situation named by each effect.

Level 1
  • In City Ranged Troop Attack / In City Siege Machine Attack: +3%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +2%

Applies in the situation named by each effect.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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