Epic · Ground · Skills, specialties and starting attributes.
Lucilla
Daughter of Roman Emperor Marcus Aurelius, Lucilla became a symbol of bravery for opposing the tyrant Commodus.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
125
8.9–8.9
Defense
136
9.22–9.22
Leadership
144
9.45–9.45
Politics
93
7.1–7.1
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Ambition for Power
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ground troops and mounted troops' attack by 50% and increases ground troops' defense and HP by 40% when General is leading the army.
Ground Troop Attack / Mounted Troop Attack: +50%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +40%Applies in the situation named by the effect.
Ascension stage 1
Ground Troop Attack / Mounted Troop Attack: +50%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +40%Applies in the situation named by the effect.
Ground Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Ascension stage 2
Ground Troop Attack / Mounted Troop Attack: +50%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +40%Applies in the situation named by the effect.
Ground Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Ground Troop Attack / Mounted Troop Attack: +50%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +40%Applies in the situation named by the effect.
Ground Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 4
Ground Troop Attack / Mounted Troop Attack: +60%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +40%Applies in the situation named by the effect.
Ground Troop Attack: +15%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +10%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 5
Ground Troop Attack / Mounted Troop Attack: +60%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +40%Applies in the situation named by the effect.
Ground Troop Attack: +40%Applies in the situation named by the effect.
Ground Troop Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ground Troop Attack: +10%Applies in the situation named by the effect.
Ground Troop Defense / Ground Troop HP: +25%Applies in the situation named by the effect.
Ground Troop HP / Mounted Troop HP: +10%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.