Epic · Ranged · Skills, specialties and starting attributes.
Louis IX
King of France from the Capetian, his impactful reforms earned him the reputation as one of the most glorious emperors of his time.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
121
9.03–9.03
Defense
118
8.82–8.82
Leadership
114
8.89–8.89
Politics
106
8.71–8.71
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Saint Louis
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops' attack by 40% and ranged troops' defense by 45% when General is leading the army.
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ranged Troop Defense: +45%Applies in the situation named by the effect.
Ascension stage 1
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ranged Troop Defense: +45%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Ascension stage 2
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ranged Troop Defense: +45%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Ascension stage 3
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ranged Troop Defense: +45%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Ranged Troop HP: +15%Applies in the situation named by the effect.
Ascension stage 4
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ranged Troop Defense: +45%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Ranged Troop HP: +15%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Ascension stage 5
Ranged Troop Attack: +40%Applies in the situation named by the effect.
Ranged Troop Defense: +45%Applies in the situation named by the effect.
Ranged Troop Attack: +10%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +10%Applies in the situation named by the effect.
Rally Capacity: +6%Applies in the situation named by the effect.
Ranged Troop HP: +15%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +15%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +15%Applies in the situation named by the effect.
Ranged Troop Attack: +30%Applies in the situation named by the effect.
Ranged Troop Defense: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.