Epic · Subordinate city · Skills, specialties and starting attributes.
Flavius Aetius
A Roman general of the closing period of the Western Roman Empire.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
105
8.31–8.31
Defense
103
8.52–8.52
Leadership
117
9.33–9.33
Politics
99
7.94–7.94
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Roman Glory
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces the enemy siege machines' attack by 20% and ground troops' HP by 20% when General is leading the army.
Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
Ascension stage 1
Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -10%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Ascension stage 3
Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -20%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 4
Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -30%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -30%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Ascension stage 5
Enemy Siege Machine Attack: -20%Applies in the situation named by the effect.
Enemy Ground Troop HP: -45%Applies in the situation named by the effect.
Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -30%Applies in the situation named by the effect.
Enemy Ground Troop Defense: -45%Applies in the situation named by the effect.
Subordinate City Training Speed: +15%Applies in the situation named by the effect.
Enemy Ground Troop HP: -10%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +15%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.