Epic · Subordinate city · Skills, specialties and starting attributes.
Constantine the Great
The Roman Emperor and the first Emperor of the age of Constantine.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
109
8.57–8.57
Defense
106
8.53–8.53
Leadership
112
9.05–9.05
Politics
119
9.15–9.15
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Roman Emperor
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Reduces enemy ground troops and mounted troops' attack by 20% when General is leading the army. Increases Subordinate City troops' death to survival rate by 10% when General is the Mayor.
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -20%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Ascension stage 1
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -10%Applies in the situation named by the effect.
Ascension stage 2
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +10%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Ascension stage 3
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -30%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -15%Applies in the situation named by the effect.
Ascension stage 4
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -45%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -25%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -30%Applies in the situation named by the effect.
Ascension stage 5
Enemy Ground Troop Attack / Enemy Mounted Troop Attack: -60%Applies in the situation named by the effect.
Death into Survival Rate in this Subordinate City: +20%Applies in the situation named by the effect.
Enemy Ground Troop Defense / Enemy Mounted Troop Defense: -40%Applies in the situation named by the effect.
Subordinate City Training Speed: +20%Applies in the situation named by the effect.
Enemy Ground Troop HP / Enemy Mounted Troop HP: -45%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.