THE GENERAL LIBRARY

Trivia Hecate in Evony

Epic · Duty · Skills, specialties and starting attributes.

Trivia Hecate portrait

Trivia Hecate

Hecate is a triple-bodied goddess in mythology, closely associated with the moon, the underworld, and witchcraft. As the goddess of the underworld, she possesses the formidable power to judge all beings.

Starting attributes & growth

AttributeStarting valueBase growth range
Attack1188.99–8.99
Defense1238.93–8.93
Leadership1128.69–8.69
Politics1138.72–8.72

What do these values include?

Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.

SIGNATURE SKILL

Lunar Judgment

Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.

Base skill

Increases healing speed by 10% and in-city ranged troops and siege machines' attack and defense by 25% when General is the Holy Palace Officer.

  • Healing Speed: +10%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack / In City Ranged Troop Defense / In City Siege Machine Defense: +25%Requires the matching duty appointment (building 37).
Ascension stage 1
  • Healing Speed: +10%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack / In City Ranged Troop Defense / In City Siege Machine Defense: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack: +18%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Defense / In City Siege Machine Defense: +18%Requires the matching duty appointment (building 37).
Ascension stage 2
  • Healing Speed: +10%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack / In City Ranged Troop Defense / In City Siege Machine Defense: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack: +18%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Defense / In City Siege Machine Defense: +18%Requires the matching duty appointment (building 37).
  • Holy Palace Deserter Capacity: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 37).
Ascension stage 3
  • Healing Speed: +10%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack / In City Ranged Troop Defense / In City Siege Machine Defense: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack: +18%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Defense / In City Siege Machine Defense: +18%Requires the matching duty appointment (building 37).
  • Holy Palace Deserter Capacity: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 37).
  • Healing Speed: +15%Requires the matching duty appointment (building 37).
  • In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 37).
Ascension stage 4
  • Healing Speed: +10%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack / In City Ranged Troop Defense / In City Siege Machine Defense: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack: +18%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Defense / In City Siege Machine Defense: +18%Requires the matching duty appointment (building 37).
  • Holy Palace Deserter Capacity: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 37).
  • Healing Speed: +15%Requires the matching duty appointment (building 37).
  • In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 37).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Requires the matching duty appointment (building 37).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -20%Requires the matching duty appointment (building 37).
Ascension stage 5
  • Healing Speed: +10%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack / In City Ranged Troop Defense / In City Siege Machine Defense: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Attack / In City Siege Machine Attack: +18%Requires the matching duty appointment (building 37).
  • In City Ranged Troop Defense / In City Siege Machine Defense: +18%Requires the matching duty appointment (building 37).
  • Holy Palace Deserter Capacity: +25%Requires the matching duty appointment (building 37).
  • In City Ranged Troop HP / In City Siege Machine HP: +15%Requires the matching duty appointment (building 37).
  • Healing Speed: +15%Requires the matching duty appointment (building 37).
  • In City Ranged Troop HP / In City Siege Machine HP: +20%Requires the matching duty appointment (building 37).
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%Requires the matching duty appointment (building 37).
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -20%Requires the matching duty appointment (building 37).
  • Ranged Troop Attack / Siege Machine Attack: +15%Requires the matching duty appointment (building 37).
  • Ranged Troop Defense / Siege Machine Defense: +20%Requires the matching duty appointment (building 37).

Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.

SPECIALTY PROGRESSION

Specialties

Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.

Ranged Troop Defense

Level 5 · Maximum level
  • Ranged Troop HP: +10%
  • Ranged Troop Defense: +10%

Applies in the situation named by each effect.

Level 4
  • Ranged Troop HP: +6%
  • Ranged Troop Defense: +6%

Applies in the situation named by each effect.

Level 3
  • Ranged Troop HP: +4%
  • Ranged Troop Defense: +4%

Applies in the situation named by each effect.

Level 2
  • Ranged Troop HP: +2%
  • Ranged Troop Defense: +2%

Applies in the situation named by each effect.

Level 1
  • Ranged Troop HP: +1%
  • Ranged Troop Defense: +1%

Applies in the situation named by each effect.

Sabotage

Level 5 · Maximum level
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -10%

Applies in the situation named by each effect.

Level 4
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -6%

Applies in the situation named by each effect.

Level 3
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -4%

Applies in the situation named by each effect.

Level 2
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -2%

Applies in the situation named by each effect.

Level 1
  • Enemy Ground Troop Defense / Enemy Ranged Troop Defense / Enemy Mounted Troop Defense / Enemy Siege Machine Defense: -1%

Applies in the situation named by each effect.

Sage

Level 5 · Maximum level
  • Holy Palace Deserter Capacity: +10%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +10%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -10%

Requires the matching duty appointment.

Level 4
  • Holy Palace Deserter Capacity: +6%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +6%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -6%

Requires the matching duty appointment.

Level 3
  • Holy Palace Deserter Capacity: +4%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +4%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -4%

Requires the matching duty appointment.

Level 2
  • Holy Palace Deserter Capacity: +2%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +2%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -2%

Requires the matching duty appointment.

Level 1
  • Holy Palace Deserter Capacity: +1%
  • In City Ranged Troop Defense / In City Siege Machine Defense: +1%
  • Enemy Ranged Troop Defense / Enemy Siege Machine Defense: -1%

Requires the matching duty appointment.

Goddess of the Underworld

Level 5 · Maximum level
  • Holy Palace Deserter Capacity: +15%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +25%
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -25%

Requires the matching duty appointment.

Level 4
  • Holy Palace Deserter Capacity: +9%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +15%
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -15%

Requires the matching duty appointment.

Level 3
  • Holy Palace Deserter Capacity: +6%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +10%
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -10%

Requires the matching duty appointment.

Level 2
  • Holy Palace Deserter Capacity: +3%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +5%
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -5%

Requires the matching duty appointment.

Level 1
  • Holy Palace Deserter Capacity: +1%
  • In City Ranged Troop Attack / In City Siege Machine Attack: +2%
  • Enemy Ranged Troop Attack / Enemy Siege Machine Attack: -2%

Requires the matching duty appointment.

Biography

No biography is available for this general.

Can I use this to choose an assistant?

Not from these attributes alone: skill conflicts and deployment conditions matter too.

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