Epic · Mixed troops · Skills, specialties and starting attributes.
Mason Weaver
An investigative photojournalist who grew up taking photos with her camera.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
118
8.74–8.74
Defense
123
9.05–9.05
Leadership
111
8.93–8.93
Politics
106
8.67–8.67
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Friend of Kong
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops and siege machines' attack by 20% when General is leading the army. Increases ranged troops and siege machines' defense and HP by 25% when General brings any dragon or Spiritual Beast.
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense / Ranged Troop HP / Siege Machine HP: +25%Additional game condition 3 (0); not treated as unconditional.
Ascension stage 1
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense / Ranged Troop HP / Siege Machine HP: +25%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Attack / Siege Machine Attack: +5%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +5%Applies in the situation named by the effect.
Ascension stage 2
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense / Ranged Troop HP / Siege Machine HP: +25%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Attack / Siege Machine Attack: +15%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +5%Applies in the situation named by the effect.
Ascension stage 3
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense / Ranged Troop HP / Siege Machine HP: +25%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Attack / Siege Machine Attack: +25%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +5%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +5%Applies in the situation named by the effect.
Ascension stage 4
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense / Ranged Troop HP / Siege Machine HP: +25%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Attack / Siege Machine Attack: +25%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +20%Applies in the situation named by the effect.
Ascension stage 5
Ranged Troop Attack / Siege Machine Attack: +20%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense / Ranged Troop HP / Siege Machine HP: +25%Additional game condition 3 (0); not treated as unconditional.
Ranged Troop Attack / Siege Machine Attack: +40%Applies in the situation named by the effect.
Ranged Troop Defense / Siege Machine Defense: +20%Applies in the situation named by the effect.
Ranged Troop HP / Siege Machine HP: +20%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Ranged Troop Assault
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop HP: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop HP: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop HP: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop HP: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop HP: +1%
Applies in the situation named by each effect.
Bash
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +1%
Applies in the situation named by each effect.
Ranged Troop Ares
Level 5 · Maximum level
Ranged Troop Attack: +10%
Ranged Troop HP: +10%
Ranged Troop Defense: +10%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack: +6%
Ranged Troop HP: +6%
Ranged Troop Defense: +6%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack: +4%
Ranged Troop HP: +4%
Ranged Troop Defense: +4%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack: +2%
Ranged Troop HP: +2%
Ranged Troop Defense: +2%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack: +1%
Ranged Troop HP: +1%
Ranged Troop Defense: +1%
Applies in the situation named by each effect.
Anti-war Photographer
Level 5 · Maximum level
Ranged Troop Attack / Siege Machine Attack: +30%
Applies in the situation named by each effect.
Level 4
Ranged Troop Attack / Siege Machine Attack: +18%
Applies in the situation named by each effect.
Level 3
Ranged Troop Attack / Siege Machine Attack: +12%
Applies in the situation named by each effect.
Level 2
Ranged Troop Attack / Siege Machine Attack: +6%
Applies in the situation named by each effect.
Level 1
Ranged Troop Attack / Siege Machine Attack: +3%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.