Epic · Ranged · Skills, specialties and starting attributes.
Huitzilopochtli
The invincible guardian of the sun, bathing Tenochtitlan in eternal dawn.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
134
9.52–9.52
Defense
129
8.85–8.85
Leadership
130
9.08–9.08
Politics
111
7.76–7.76
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Starcleaver, Moonchaser
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Increases ranged troops' attack and defense by 65% and HP by 50% when General is leading the army to attack.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +65%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Ascension stage 1
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +65%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +10%Applies in the situation named by the effect.
Ascension stage 2
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +65%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Ascension stage 3
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +65%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +30%Applies in the situation named by the effect.
Ascension stage 4
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +65%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +30%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop HP / Attacking Siege Machine Attack / Attacking Siege Machine HP: +20%Applies in the situation named by the effect.
Ascension stage 5
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +65%Applies in the situation named by the effect.
Attacking Ranged Troop HP: +50%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense / Attacking Ranged Troop HP: +10%Applies in the situation named by the effect.
Attacking Troops' Death to Wounded Rate: +8%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +30%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop HP / Attacking Siege Machine Attack / Attacking Siege Machine HP: +20%Applies in the situation named by the effect.
Attacking Ranged Troop Attack / Attacking Ranged Troop Defense: +40%Applies in the situation named by the effect.
March Size Capacity: +12%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.