Legendary · Mixed troops · Skills, specialties and starting attributes.
Undead General
A General of the Undead army.
Starting attributes & growth
Attribute
Starting value
Base growth range
Attack
109
8.09–8.09
Defense
108
7.81–7.81
Leadership
99
7.85–7.85
Politics
50
6.45–6.45
What do these values include?
Starting attributes and base growth are before stars, cultivation, equipment and other upgrades. They are not troop buff percentages or a ranking of combat performance.
SIGNATURE SKILL
Winter Massacre
Each ascension stage shows that stage's skill, not an additional stack. Do not add stages together. Dragon, duty and deployment requirements still apply.
Base skill
Turns 8% of the defending enemy's wounded troops into dead troops, but also 8% of your own wounded troops into dead troops when General is leading the army to attack.
Enemy Wounded into Death when attacking: +8%Applies in the situation named by the effect.
Unmapped buff 146: +8%Applies in the situation named by the effect.
Skill text and values may differ by game version. Listed effects are not a complete combat simulation; ownership bonuses and other systems can add effects outside this skill.
SPECIALTY PROGRESSION
Specialties
Values at each level include earlier levels of that specialty. One level per specialty counts, not the sum of every level.
Siege Machine Formation
Level 5 · Maximum level
Siege Machine Attack: +10%
Siege Machine Defense: +10%
Applies in the situation named by each effect.
Level 4
Siege Machine Attack: +6%
Siege Machine Defense: +6%
Applies in the situation named by each effect.
Level 3
Siege Machine Attack: +4%
Siege Machine Defense: +4%
Applies in the situation named by each effect.
Level 2
Siege Machine Attack: +2%
Siege Machine Defense: +2%
Applies in the situation named by each effect.
Level 1
Siege Machine Attack: +1%
Siege Machine Defense: +1%
Applies in the situation named by each effect.
Suppress
Level 5 · Maximum level
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -10%
Applies in the situation named by each effect.
Level 4
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -6%
Applies in the situation named by each effect.
Level 3
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -4%
Applies in the situation named by each effect.
Level 2
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -2%
Applies in the situation named by each effect.
Level 1
Enemy Ground Troop HP / Enemy Ranged Troop HP / Enemy Mounted Troop HP / Enemy Siege Machine HP: -1%
Applies in the situation named by each effect.
Iron Warrior
Level 5 · Maximum level
Enemy Wounded into Death when attacking: +10%
Applies in the situation named by each effect.
Level 4
Enemy Wounded into Death when attacking: +6%
Applies in the situation named by each effect.
Level 3
Enemy Wounded into Death when attacking: +4%
Applies in the situation named by each effect.
Level 2
Enemy Wounded into Death when attacking: +2%
Applies in the situation named by each effect.
Level 1
Enemy Wounded into Death when attacking: +1%
Applies in the situation named by each effect.
Biography
No biography is available for this general.
Can I use this to choose an assistant?
Not from these attributes alone: skill conflicts and deployment conditions matter too.